001    package net.minecraft.block;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.util.Random;
006    import net.minecraft.block.material.Material;
007    import net.minecraft.entity.item.EntityFallingSand;
008    import net.minecraft.entity.player.EntityPlayer;
009    import net.minecraft.world.IBlockAccess;
010    import net.minecraft.world.World;
011    
012    public class BlockDragonEgg extends Block
013    {
014        public BlockDragonEgg(int par1, int par2)
015        {
016            super(par1, par2, Material.dragonEgg);
017            this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 1.0F, 0.9375F);
018        }
019    
020        /**
021         * Called whenever the block is added into the world. Args: world, x, y, z
022         */
023        public void onBlockAdded(World par1World, int par2, int par3, int par4)
024        {
025            par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate());
026        }
027    
028        /**
029         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
030         * their own) Args: x, y, z, neighbor blockID
031         */
032        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
033        {
034            par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate());
035        }
036    
037        /**
038         * Ticks the block if it's been scheduled
039         */
040        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
041        {
042            this.fallIfPossible(par1World, par2, par3, par4);
043        }
044    
045        /**
046         * Checks if the dragon egg can fall down, and if so, makes it fall.
047         */
048        private void fallIfPossible(World par1World, int par2, int par3, int par4)
049        {
050            if (BlockSand.canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0)
051            {
052                byte var5 = 32;
053    
054                if (!BlockSand.fallInstantly && par1World.checkChunksExist(par2 - var5, par3 - var5, par4 - var5, par2 + var5, par3 + var5, par4 + var5))
055                {
056                    EntityFallingSand var6 = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID);
057                    par1World.spawnEntityInWorld(var6);
058                }
059                else
060                {
061                    par1World.setBlockWithNotify(par2, par3, par4, 0);
062    
063                    while (BlockSand.canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0)
064                    {
065                        --par3;
066                    }
067    
068                    if (par3 > 0)
069                    {
070                        par1World.setBlockWithNotify(par2, par3, par4, this.blockID);
071                    }
072                }
073            }
074        }
075    
076        /**
077         * Called upon block activation (right click on the block.)
078         */
079        public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
080        {
081            this.teleportNearby(par1World, par2, par3, par4);
082            return true;
083        }
084    
085        /**
086         * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
087         */
088        public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
089        {
090            this.teleportNearby(par1World, par2, par3, par4);
091        }
092    
093        /**
094         * Teleports the dragon egg somewhere else in a 31x19x31 area centered on the egg.
095         */
096        private void teleportNearby(World par1World, int par2, int par3, int par4)
097        {
098            if (par1World.getBlockId(par2, par3, par4) == this.blockID)
099            {
100                for (int var5 = 0; var5 < 1000; ++var5)
101                {
102                    int var6 = par2 + par1World.rand.nextInt(16) - par1World.rand.nextInt(16);
103                    int var7 = par3 + par1World.rand.nextInt(8) - par1World.rand.nextInt(8);
104                    int var8 = par4 + par1World.rand.nextInt(16) - par1World.rand.nextInt(16);
105    
106                    if (par1World.getBlockId(var6, var7, var8) == 0)
107                    {
108                        if (!par1World.isRemote)
109                        {
110                            par1World.setBlockAndMetadataWithNotify(var6, var7, var8, this.blockID, par1World.getBlockMetadata(par2, par3, par4));
111                            par1World.setBlockWithNotify(par2, par3, par4, 0);
112                        }
113                        else
114                        {
115                            short var9 = 128;
116    
117                            for (int var10 = 0; var10 < var9; ++var10)
118                            {
119                                double var11 = par1World.rand.nextDouble();
120                                float var13 = (par1World.rand.nextFloat() - 0.5F) * 0.2F;
121                                float var14 = (par1World.rand.nextFloat() - 0.5F) * 0.2F;
122                                float var15 = (par1World.rand.nextFloat() - 0.5F) * 0.2F;
123                                double var16 = (double)var6 + (double)(par2 - var6) * var11 + (par1World.rand.nextDouble() - 0.5D) * 1.0D + 0.5D;
124                                double var18 = (double)var7 + (double)(par3 - var7) * var11 + par1World.rand.nextDouble() * 1.0D - 0.5D;
125                                double var20 = (double)var8 + (double)(par4 - var8) * var11 + (par1World.rand.nextDouble() - 0.5D) * 1.0D + 0.5D;
126                                par1World.spawnParticle("portal", var16, var18, var20, (double)var13, (double)var14, (double)var15);
127                            }
128                        }
129    
130                        return;
131                    }
132                }
133            }
134        }
135    
136        /**
137         * How many world ticks before ticking
138         */
139        public int tickRate()
140        {
141            return 5;
142        }
143    
144        /**
145         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
146         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
147         */
148        public boolean isOpaqueCube()
149        {
150            return false;
151        }
152    
153        /**
154         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
155         */
156        public boolean renderAsNormalBlock()
157        {
158            return false;
159        }
160    
161        @SideOnly(Side.CLIENT)
162    
163        /**
164         * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
165         * coordinates.  Args: blockAccess, x, y, z, side
166         */
167        public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
168        {
169            return true;
170        }
171    
172        /**
173         * The type of render function that is called for this block
174         */
175        public int getRenderType()
176        {
177            return 27;
178        }
179    
180        @SideOnly(Side.CLIENT)
181    
182        /**
183         * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
184         */
185        public int idPicked(World par1World, int par2, int par3, int par4)
186        {
187            return 0;
188        }
189    }