001 package net.minecraft.block;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import java.util.Random;
006 import net.minecraft.block.material.Material;
007 import net.minecraft.creativetab.CreativeTabs;
008 import net.minecraft.entity.Entity;
009 import net.minecraft.util.AxisAlignedBB;
010 import net.minecraft.util.DamageSource;
011 import net.minecraft.world.World;
012
013 import net.minecraftforge.common.EnumPlantType;
014 import net.minecraftforge.common.ForgeDirection;
015 import net.minecraftforge.common.IPlantable;
016
017 public class BlockCactus extends Block implements IPlantable
018 {
019 protected BlockCactus(int par1, int par2)
020 {
021 super(par1, par2, Material.cactus);
022 this.setTickRandomly(true);
023 this.setCreativeTab(CreativeTabs.tabDecorations);
024 }
025
026 /**
027 * Ticks the block if it's been scheduled
028 */
029 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
030 {
031 if (par1World.isAirBlock(par2, par3 + 1, par4))
032 {
033 int var6;
034
035 for (var6 = 1; par1World.getBlockId(par2, par3 - var6, par4) == this.blockID; ++var6)
036 {
037 ;
038 }
039
040 if (var6 < 3)
041 {
042 int var7 = par1World.getBlockMetadata(par2, par3, par4);
043
044 if (var7 == 15)
045 {
046 par1World.setBlockWithNotify(par2, par3 + 1, par4, this.blockID);
047 par1World.setBlockMetadataWithNotify(par2, par3, par4, 0);
048 }
049 else
050 {
051 par1World.setBlockMetadataWithNotify(par2, par3, par4, var7 + 1);
052 }
053 }
054 }
055 }
056
057 /**
058 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
059 * cleared to be reused)
060 */
061 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
062 {
063 float var5 = 0.0625F;
064 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)((float)par2 + var5), (double)par3, (double)((float)par4 + var5), (double)((float)(par2 + 1) - var5), (double)((float)(par3 + 1) - var5), (double)((float)(par4 + 1) - var5));
065 }
066
067 @SideOnly(Side.CLIENT)
068
069 /**
070 * Returns the bounding box of the wired rectangular prism to render.
071 */
072 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
073 {
074 float var5 = 0.0625F;
075 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)((float)par2 + var5), (double)par3, (double)((float)par4 + var5), (double)((float)(par2 + 1) - var5), (double)(par3 + 1), (double)((float)(par4 + 1) - var5));
076 }
077
078 /**
079 * Returns the block texture based on the side being looked at. Args: side
080 */
081 public int getBlockTextureFromSide(int par1)
082 {
083 return par1 == 1 ? this.blockIndexInTexture - 1 : (par1 == 0 ? this.blockIndexInTexture + 1 : this.blockIndexInTexture);
084 }
085
086 /**
087 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
088 */
089 public boolean renderAsNormalBlock()
090 {
091 return false;
092 }
093
094 /**
095 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
096 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
097 */
098 public boolean isOpaqueCube()
099 {
100 return false;
101 }
102
103 /**
104 * The type of render function that is called for this block
105 */
106 public int getRenderType()
107 {
108 return 13;
109 }
110
111 /**
112 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
113 */
114 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
115 {
116 return !super.canPlaceBlockAt(par1World, par2, par3, par4) ? false : this.canBlockStay(par1World, par2, par3, par4);
117 }
118
119 /**
120 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
121 * their own) Args: x, y, z, neighbor blockID
122 */
123 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
124 {
125 if (!this.canBlockStay(par1World, par2, par3, par4))
126 {
127 this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
128 par1World.setBlockWithNotify(par2, par3, par4, 0);
129 }
130 }
131
132 /**
133 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.
134 */
135 public boolean canBlockStay(World par1World, int par2, int par3, int par4)
136 {
137 if (par1World.getBlockMaterial(par2 - 1, par3, par4).isSolid())
138 {
139 return false;
140 }
141 else if (par1World.getBlockMaterial(par2 + 1, par3, par4).isSolid())
142 {
143 return false;
144 }
145 else if (par1World.getBlockMaterial(par2, par3, par4 - 1).isSolid())
146 {
147 return false;
148 }
149 else if (par1World.getBlockMaterial(par2, par3, par4 + 1).isSolid())
150 {
151 return false;
152 }
153 else
154 {
155 int var5 = par1World.getBlockId(par2, par3 - 1, par4);
156 return blocksList[var5] != null && blocksList[var5].canSustainPlant(par1World, par2, par3 - 1, par4, ForgeDirection.UP, this);
157 }
158 }
159
160 /**
161 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
162 */
163 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
164 {
165 par5Entity.attackEntityFrom(DamageSource.cactus, 1);
166 }
167
168 @Override
169 public EnumPlantType getPlantType(World world, int x, int y, int z)
170 {
171 return EnumPlantType.Desert;
172 }
173
174 @Override
175 public int getPlantID(World world, int x, int y, int z)
176 {
177 return blockID;
178 }
179
180 @Override
181 public int getPlantMetadata(World world, int x, int y, int z)
182 {
183 return -1;
184 }
185 }