001 package net.minecraft.block; 002 003 import java.util.List; 004 import java.util.Random; 005 import net.minecraft.block.material.Material; 006 import net.minecraft.creativetab.CreativeTabs; 007 import net.minecraft.entity.Entity; 008 import net.minecraft.entity.player.EntityPlayer; 009 import net.minecraft.entity.projectile.EntityArrow; 010 import net.minecraft.util.AxisAlignedBB; 011 import net.minecraft.world.IBlockAccess; 012 import net.minecraft.world.World; 013 014 import net.minecraftforge.common.ForgeDirection; 015 import static net.minecraftforge.common.ForgeDirection.*; 016 017 public class BlockButton extends Block 018 { 019 /** Whether this button is sensible to arrows, used by wooden buttons. */ 020 protected boolean sensible; 021 022 protected BlockButton(int par1, int par2, boolean par3) 023 { 024 super(par1, par2, Material.circuits); 025 this.setTickRandomly(true); 026 this.setCreativeTab(CreativeTabs.tabRedstone); 027 this.sensible = par3; 028 } 029 030 /** 031 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been 032 * cleared to be reused) 033 */ 034 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 035 { 036 return null; 037 } 038 039 /** 040 * How many world ticks before ticking 041 */ 042 public int tickRate() 043 { 044 return this.sensible ? 30 : 20; 045 } 046 047 /** 048 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 049 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 050 */ 051 public boolean isOpaqueCube() 052 { 053 return false; 054 } 055 056 /** 057 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 058 */ 059 public boolean renderAsNormalBlock() 060 { 061 return false; 062 } 063 064 /** 065 * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides 066 */ 067 public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) 068 { 069 ForgeDirection dir = ForgeDirection.getOrientation(par5); 070 return (dir == NORTH && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH)) || 071 (dir == SOUTH && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH)) || 072 (dir == WEST && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST)) || 073 (dir == EAST && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST)); 074 } 075 076 /** 077 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z 078 */ 079 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) 080 { 081 return (par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST)) || 082 (par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST)) || 083 (par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH)) || 084 (par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH)); 085 } 086 087 /** 088 * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata 089 */ 090 public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) 091 { 092 int var10 = par1World.getBlockMetadata(par2, par3, par4); 093 int var11 = var10 & 8; 094 var10 &= 7; 095 096 097 ForgeDirection dir = ForgeDirection.getOrientation(par5); 098 099 if (dir == NORTH && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH)) 100 { 101 var10 = 4; 102 } 103 else if (dir == SOUTH && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH)) 104 { 105 var10 = 3; 106 } 107 else if (dir == WEST && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST)) 108 { 109 var10 = 2; 110 } 111 else if (dir == EAST && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST)) 112 { 113 var10 = 1; 114 } 115 else 116 { 117 var10 = this.getOrientation(par1World, par2, par3, par4); 118 } 119 120 return var10 + var11; 121 } 122 123 /** 124 * Get side which this button is facing. 125 */ 126 private int getOrientation(World par1World, int par2, int par3, int par4) 127 { 128 if (par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST)) return 1; 129 if (par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST)) return 2; 130 if (par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH)) return 3; 131 if (par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH)) return 4; 132 return 1; 133 } 134 135 /** 136 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are 137 * their own) Args: x, y, z, neighbor blockID 138 */ 139 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) 140 { 141 if (this.redundantCanPlaceBlockAt(par1World, par2, par3, par4)) 142 { 143 int var6 = par1World.getBlockMetadata(par2, par3, par4) & 7; 144 boolean var7 = false; 145 146 if (!par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST) && var6 == 1) 147 { 148 var7 = true; 149 } 150 151 if (!par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST) && var6 == 2) 152 { 153 var7 = true; 154 } 155 156 if (!par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH) && var6 == 3) 157 { 158 var7 = true; 159 } 160 161 if (!par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH) && var6 == 4) 162 { 163 var7 = true; 164 } 165 166 if (var7) 167 { 168 this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); 169 par1World.setBlockWithNotify(par2, par3, par4, 0); 170 } 171 } 172 } 173 174 /** 175 * This method is redundant, check it out... 176 */ 177 private boolean redundantCanPlaceBlockAt(World par1World, int par2, int par3, int par4) 178 { 179 if (!this.canPlaceBlockAt(par1World, par2, par3, par4)) 180 { 181 this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); 182 par1World.setBlockWithNotify(par2, par3, par4, 0); 183 return false; 184 } 185 else 186 { 187 return true; 188 } 189 } 190 191 /** 192 * Updates the blocks bounds based on its current state. Args: world, x, y, z 193 */ 194 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 195 { 196 int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4); 197 this.func_82534_e(var5); 198 } 199 200 private void func_82534_e(int par1) 201 { 202 int var2 = par1 & 7; 203 boolean var3 = (par1 & 8) > 0; 204 float var4 = 0.375F; 205 float var5 = 0.625F; 206 float var6 = 0.1875F; 207 float var7 = 0.125F; 208 209 if (var3) 210 { 211 var7 = 0.0625F; 212 } 213 214 if (var2 == 1) 215 { 216 this.setBlockBounds(0.0F, var4, 0.5F - var6, var7, var5, 0.5F + var6); 217 } 218 else if (var2 == 2) 219 { 220 this.setBlockBounds(1.0F - var7, var4, 0.5F - var6, 1.0F, var5, 0.5F + var6); 221 } 222 else if (var2 == 3) 223 { 224 this.setBlockBounds(0.5F - var6, var4, 0.0F, 0.5F + var6, var5, var7); 225 } 226 else if (var2 == 4) 227 { 228 this.setBlockBounds(0.5F - var6, var4, 1.0F - var7, 0.5F + var6, var5, 1.0F); 229 } 230 } 231 232 /** 233 * Called when the block is clicked by a player. Args: x, y, z, entityPlayer 234 */ 235 public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {} 236 237 /** 238 * Called upon block activation (right click on the block.) 239 */ 240 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) 241 { 242 int var10 = par1World.getBlockMetadata(par2, par3, par4); 243 int var11 = var10 & 7; 244 int var12 = 8 - (var10 & 8); 245 246 if (var12 == 0) 247 { 248 return true; 249 } 250 else 251 { 252 par1World.setBlockMetadataWithNotify(par2, par3, par4, var11 + var12); 253 par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4); 254 par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "random.click", 0.3F, 0.6F); 255 this.func_82536_d(par1World, par2, par3, par4, var11); 256 par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate()); 257 return true; 258 } 259 } 260 261 /** 262 * ejects contained items into the world, and notifies neighbours of an update, as appropriate 263 */ 264 public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) 265 { 266 if ((par6 & 8) > 0) 267 { 268 int var7 = par6 & 7; 269 this.func_82536_d(par1World, par2, par3, par4, var7); 270 } 271 272 super.breakBlock(par1World, par2, par3, par4, par5, par6); 273 } 274 275 /** 276 * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube 277 * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, 278 * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. 279 */ 280 public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 281 { 282 return (par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 8) > 0; 283 } 284 285 /** 286 * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, 287 * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. 288 */ 289 public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 290 { 291 int var6 = par1IBlockAccess.getBlockMetadata(par2, par3, par4); 292 293 if ((var6 & 8) == 0) 294 { 295 return false; 296 } 297 else 298 { 299 int var7 = var6 & 7; 300 return var7 == 5 && par5 == 1 ? true : (var7 == 4 && par5 == 2 ? true : (var7 == 3 && par5 == 3 ? true : (var7 == 2 && par5 == 4 ? true : var7 == 1 && par5 == 5))); 301 } 302 } 303 304 /** 305 * Can this block provide power. Only wire currently seems to have this change based on its state. 306 */ 307 public boolean canProvidePower() 308 { 309 return true; 310 } 311 312 /** 313 * Ticks the block if it's been scheduled 314 */ 315 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) 316 { 317 if (!par1World.isRemote) 318 { 319 int var6 = par1World.getBlockMetadata(par2, par3, par4); 320 321 if ((var6 & 8) != 0) 322 { 323 if (this.sensible) 324 { 325 this.func_82535_o(par1World, par2, par3, par4); 326 } 327 else 328 { 329 par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 & 7); 330 int var7 = var6 & 7; 331 this.func_82536_d(par1World, par2, par3, par4, var7); 332 par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "random.click", 0.3F, 0.5F); 333 par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4); 334 } 335 } 336 } 337 } 338 339 /** 340 * Sets the block's bounds for rendering it as an item 341 */ 342 public void setBlockBoundsForItemRender() 343 { 344 float var1 = 0.1875F; 345 float var2 = 0.125F; 346 float var3 = 0.125F; 347 this.setBlockBounds(0.5F - var1, 0.5F - var2, 0.5F - var3, 0.5F + var1, 0.5F + var2, 0.5F + var3); 348 } 349 350 /** 351 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity 352 */ 353 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) 354 { 355 if (!par1World.isRemote) 356 { 357 if (this.sensible) 358 { 359 if ((par1World.getBlockMetadata(par2, par3, par4) & 8) == 0) 360 { 361 this.func_82535_o(par1World, par2, par3, par4); 362 } 363 } 364 } 365 } 366 367 protected void func_82535_o(World par1World, int par2, int par3, int par4) 368 { 369 int var5 = par1World.getBlockMetadata(par2, par3, par4); 370 int var6 = var5 & 7; 371 boolean var7 = (var5 & 8) != 0; 372 this.func_82534_e(var5); 373 List var9 = par1World.getEntitiesWithinAABB(EntityArrow.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ)); 374 boolean var8 = !var9.isEmpty(); 375 376 if (var8 && !var7) 377 { 378 par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 | 8); 379 this.func_82536_d(par1World, par2, par3, par4, var6); 380 par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4); 381 par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "random.click", 0.3F, 0.6F); 382 } 383 384 if (!var8 && var7) 385 { 386 par1World.setBlockMetadataWithNotify(par2, par3, par4, var6); 387 this.func_82536_d(par1World, par2, par3, par4, var6); 388 par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4); 389 par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "random.click", 0.3F, 0.5F); 390 } 391 392 if (var8) 393 { 394 par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate()); 395 } 396 } 397 398 private void func_82536_d(World par1World, int par2, int par3, int par4, int par5) 399 { 400 par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID); 401 402 if (par5 == 1) 403 { 404 par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID); 405 } 406 else if (par5 == 2) 407 { 408 par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID); 409 } 410 else if (par5 == 3) 411 { 412 par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID); 413 } 414 else if (par5 == 4) 415 { 416 par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID); 417 } 418 else 419 { 420 par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID); 421 } 422 } 423 }