001    package net.minecraft.block;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.util.List;
006    import java.util.Random;
007    import net.minecraft.block.material.Material;
008    import net.minecraft.entity.Entity;
009    import net.minecraft.entity.item.EntityItem;
010    import net.minecraft.entity.player.EntityPlayer;
011    import net.minecraft.item.Item;
012    import net.minecraft.item.ItemStack;
013    import net.minecraft.tileentity.TileEntity;
014    import net.minecraft.tileentity.TileEntityBrewingStand;
015    import net.minecraft.util.AxisAlignedBB;
016    import net.minecraft.world.World;
017    
018    public class BlockBrewingStand extends BlockContainer
019    {
020        private Random rand = new Random();
021    
022        public BlockBrewingStand(int par1)
023        {
024            super(par1, Material.iron);
025            this.blockIndexInTexture = 157;
026        }
027    
028        /**
029         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
030         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
031         */
032        public boolean isOpaqueCube()
033        {
034            return false;
035        }
036    
037        /**
038         * The type of render function that is called for this block
039         */
040        public int getRenderType()
041        {
042            return 25;
043        }
044    
045        /**
046         * Returns a new instance of a block's tile entity class. Called on placing the block.
047         */
048        public TileEntity createNewTileEntity(World par1World)
049        {
050            return new TileEntityBrewingStand();
051        }
052    
053        /**
054         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
055         */
056        public boolean renderAsNormalBlock()
057        {
058            return false;
059        }
060    
061        /**
062         * if the specified block is in the given AABB, add its collision bounding box to the given list
063         */
064        public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
065        {
066            this.setBlockBounds(0.4375F, 0.0F, 0.4375F, 0.5625F, 0.875F, 0.5625F);
067            super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
068            this.setBlockBoundsForItemRender();
069            super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
070        }
071    
072        /**
073         * Sets the block's bounds for rendering it as an item
074         */
075        public void setBlockBoundsForItemRender()
076        {
077            this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.125F, 1.0F);
078        }
079    
080        /**
081         * Called upon block activation (right click on the block.)
082         */
083        public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
084        {
085            if (par1World.isRemote)
086            {
087                return true;
088            }
089            else
090            {
091                TileEntityBrewingStand var10 = (TileEntityBrewingStand)par1World.getBlockTileEntity(par2, par3, par4);
092    
093                if (var10 != null)
094                {
095                    par5EntityPlayer.displayGUIBrewingStand(var10);
096                }
097    
098                return true;
099            }
100        }
101    
102        @SideOnly(Side.CLIENT)
103    
104        /**
105         * A randomly called display update to be able to add particles or other items for display
106         */
107        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
108        {
109            double var6 = (double)((float)par2 + 0.4F + par5Random.nextFloat() * 0.2F);
110            double var8 = (double)((float)par3 + 0.7F + par5Random.nextFloat() * 0.3F);
111            double var10 = (double)((float)par4 + 0.4F + par5Random.nextFloat() * 0.2F);
112            par1World.spawnParticle("smoke", var6, var8, var10, 0.0D, 0.0D, 0.0D);
113        }
114    
115        /**
116         * ejects contained items into the world, and notifies neighbours of an update, as appropriate
117         */
118        public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
119        {
120            TileEntity var7 = par1World.getBlockTileEntity(par2, par3, par4);
121    
122            if (var7 instanceof TileEntityBrewingStand)
123            {
124                TileEntityBrewingStand var8 = (TileEntityBrewingStand)var7;
125    
126                for (int var9 = 0; var9 < var8.getSizeInventory(); ++var9)
127                {
128                    ItemStack var10 = var8.getStackInSlot(var9);
129    
130                    if (var10 != null)
131                    {
132                        float var11 = this.rand.nextFloat() * 0.8F + 0.1F;
133                        float var12 = this.rand.nextFloat() * 0.8F + 0.1F;
134                        float var13 = this.rand.nextFloat() * 0.8F + 0.1F;
135    
136                        while (var10.stackSize > 0)
137                        {
138                            int var14 = this.rand.nextInt(21) + 10;
139    
140                            if (var14 > var10.stackSize)
141                            {
142                                var14 = var10.stackSize;
143                            }
144    
145                            var10.stackSize -= var14;
146                            EntityItem var15 = new EntityItem(par1World, (double)((float)par2 + var11), (double)((float)par3 + var12), (double)((float)par4 + var13), new ItemStack(var10.itemID, var14, var10.getItemDamage()));
147                            float var16 = 0.05F;
148                            var15.motionX = (double)((float)this.rand.nextGaussian() * var16);
149                            var15.motionY = (double)((float)this.rand.nextGaussian() * var16 + 0.2F);
150                            var15.motionZ = (double)((float)this.rand.nextGaussian() * var16);
151                            par1World.spawnEntityInWorld(var15);
152                        }
153                    }
154                }
155            }
156    
157            super.breakBlock(par1World, par2, par3, par4, par5, par6);
158        }
159    
160        /**
161         * Returns the ID of the items to drop on destruction.
162         */
163        public int idDropped(int par1, Random par2Random, int par3)
164        {
165            return Item.brewingStand.itemID;
166        }
167    
168        @SideOnly(Side.CLIENT)
169    
170        /**
171         * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
172         */
173        public int idPicked(World par1World, int par2, int par3, int par4)
174        {
175            return Item.brewingStand.itemID;
176        }
177    }