001    package net.minecraft.block;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    
006    import java.util.ArrayList;
007    import java.util.List;
008    import java.util.Random;
009    import net.minecraft.block.material.Material;
010    import net.minecraft.client.particle.EffectRenderer;
011    import net.minecraft.creativetab.CreativeTabs;
012    import net.minecraft.enchantment.EnchantmentHelper;
013    import net.minecraft.entity.Entity;
014    import net.minecraft.entity.EntityLiving;
015    import net.minecraft.entity.EnumCreatureType;
016    import net.minecraft.entity.item.EntityItem;
017    import net.minecraft.entity.item.EntityXPOrb;
018    import net.minecraft.entity.player.EntityPlayer;
019    import net.minecraft.item.Item;
020    import net.minecraft.item.ItemAnvilBlock;
021    import net.minecraft.item.ItemBlock;
022    import net.minecraft.item.ItemCloth;
023    import net.minecraft.item.ItemColored;
024    import net.minecraft.item.ItemLeaves;
025    import net.minecraft.item.ItemLilyPad;
026    import net.minecraft.item.ItemMultiTextureTile;
027    import net.minecraft.item.ItemPiston;
028    import net.minecraft.item.ItemSlab;
029    import net.minecraft.item.ItemStack;
030    import net.minecraft.stats.StatList;
031    import net.minecraft.tileentity.TileEntity;
032    import net.minecraft.tileentity.TileEntitySign;
033    import net.minecraft.util.AxisAlignedBB;
034    import net.minecraft.util.ChunkCoordinates;
035    import net.minecraft.util.MovingObjectPosition;
036    import net.minecraft.util.StatCollector;
037    import net.minecraft.util.Vec3;
038    import net.minecraft.world.Explosion;
039    import net.minecraft.world.IBlockAccess;
040    import net.minecraft.world.World;
041    import net.minecraft.world.WorldProviderEnd;
042    
043    import net.minecraftforge.common.*;
044    import static net.minecraftforge.common.ForgeDirection.*;
045    
046    public class Block
047    {
048        protected static int[] blockFireSpreadSpeed = new int[4096];
049        protected static int[] blockFlammability = new int[4096];
050        protected String currentTexture = "/terrain.png";
051        public boolean isDefaultTexture = true;
052        /**
053         * used as foreach item, if item.tab = current tab, display it on the screen
054         */
055        private CreativeTabs displayOnCreativeTab;
056        public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
057        public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
058        public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
059        public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
060        public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
061        public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
062        public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
063        public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
064        public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F);
065        public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F);
066        public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F);
067        public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F);
068    
069        /** List of ly/ff (BlockType) containing the already registered blocks. */
070        public static final Block[] blocksList = new Block[4096];
071    
072        /**
073         * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
074         */
075        public static final boolean[] opaqueCubeLookup = new boolean[4096];
076    
077        /** How much light is subtracted for going through this block */
078        public static final int[] lightOpacity = new int[4096];
079    
080        /** Array of booleans that tells if a block can grass */
081        public static final boolean[] canBlockGrass = new boolean[4096];
082    
083        /** Amount of light emitted */
084        public static final int[] lightValue = new int[4096];
085        public static final boolean[] requiresSelfNotify = new boolean[4096];
086    
087        /**
088         * Flag if block ID should use the brightest neighbor light value as its own
089         */
090        public static boolean[] useNeighborBrightness = new boolean[4096];
091        public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone");
092        public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass");
093        public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt");
094        public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
095        public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify();
096        public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify();
097        public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
098        public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
099        public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
100        public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
101    
102        /** Stationary lava source block */
103        public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
104        public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand");
105        public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel");
106        public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold");
107        public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron");
108        public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal");
109        public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
110        public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify();
111        public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge");
112        public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass");
113        public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis");
114        public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
115        public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify();
116        public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify();
117        public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify();
118        public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify();
119        public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify();
120        public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify();
121        public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify();
122        public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web");
123        public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass");
124        public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush");
125        public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify();
126        public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify();
127        public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify();
128        public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
129        public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower");
130        public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose");
131        public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom");
132        public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom");
133        public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold");
134        public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron");
135    
136        /** stoneDoubleSlab */
137        public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
138    
139        /** stoneSingleSlab */
140        public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
141        public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock);
142        public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt");
143        public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf");
144        public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
145        public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian");
146        public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify();
147        public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats();
148        public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats();
149        public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify();
150        public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify();
151        public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify();
152        public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond");
153        public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond");
154        public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench");
155        public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops");
156        public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify();
157        public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations);
158        public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify();
159        public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
160        public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify();
161        public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundLadderFootstep).setBlockName("ladder").setRequiresSelfNotify();
162        public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify();
163        public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify();
164        public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
165        public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify();
166        public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
167        public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify();
168        public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
169        public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock);
170        public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify();
171        public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify();
172        public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone);
173        public static final Block stoneButton = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify();
174        public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundSnowFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0);
175        public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice");
176        public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundSnowFootstep).setBlockName("snow");
177        public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus");
178        public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay");
179        public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats();
180        public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify();
181        public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence");
182        public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify();
183        public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock");
184        public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand");
185        public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem");
186    
187        /** The purple teleport blocks inside the obsidian circle */
188        public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal");
189        public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify();
190        public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify();
191        public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
192        public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
193    
194        /**
195         * April fools secret locked chest, only spawns on new chunks on 1st April.
196         */
197        public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify();
198        public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify();
199        public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg");
200        public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth");
201        public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
202        public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
203        public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron");
204        public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass");
205        public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon");
206        public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
207        public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
208        public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify();
209        public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify();
210        public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify();
211        public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify();
212        public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel");
213        public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily");
214        public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
215        public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence");
216        public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify();
217        public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify();
218        public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable");
219        public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify();
220        public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify();
221        public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
222        public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
223    
224        /** The rock found in The End. */
225        public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
226        public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg");
227        public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
228        public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight");
229        public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
230        public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
231        public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify();
232        public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify();
233        public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald");
234        public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F);
235        public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify();
236        public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify();
237        public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald");
238        public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify();
239        public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify();
240        public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify();
241        public static final Block commandBlock = (new BlockCommandBlock(137)).setBlockName("commandBlock");
242        public static final Block beacon = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F);
243        public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall");
244        public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot");
245        public static final Block carrot = (new BlockCarrot(141)).setBlockName("carrots");
246        public static final Block potato = (new BlockPotato(142)).setBlockName("potatoes");
247        public static final Block woodenButton = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify();
248        public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify();
249        public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify();
250    
251        /**
252         * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to
253         * come from terrain.png, and the index is 0-based (grass is 0).
254         */
255        public int blockIndexInTexture;
256    
257        /** ID of the block. */
258        public final int blockID;
259    
260        /** Indicates how many hits it takes to break a block. */
261        protected float blockHardness;
262    
263        /** Indicates the blocks resistance to explosions. */
264        protected float blockResistance;
265    
266        /**
267         * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
268         */
269        protected boolean blockConstructorCalled;
270    
271        /**
272         * If this field is true, the block is counted for statistics (mined or placed)
273         */
274        protected boolean enableStats;
275    
276        /**
277         * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
278         * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
279         */
280        protected boolean needsRandomTick;
281    
282        /** true if the Block contains a Tile Entity */
283        protected boolean isBlockContainer;
284    
285        /** minimum X for the block bounds (local coordinates) */
286        protected double minX;
287    
288        /** minimum Y for the block bounds (local coordinates) */
289        protected double minY;
290    
291        /** minimum Z for the block bounds (local coordinates) */
292        protected double minZ;
293    
294        /** maximum X for the block bounds (local coordinates) */
295        protected double maxX;
296    
297        /** maximum Y for the block bounds (local coordinates) */
298        protected double maxY;
299    
300        /** maximum Z for the block bounds (local coordinates) */
301        protected double maxZ;
302    
303        /** Sound of stepping on the block */
304        public StepSound stepSound;
305        public float blockParticleGravity;
306    
307        /** Block material definition. */
308        public final Material blockMaterial;
309    
310        /**
311         * Determines how much velocity is maintained while moving on top of this block
312         */
313        public float slipperiness;
314        private String blockName;
315    
316        public Block(int par1, Material par2Material)
317        {
318            this.blockConstructorCalled = true;
319            this.enableStats = true;
320            this.stepSound = soundPowderFootstep;
321            this.blockParticleGravity = 1.0F;
322            this.slipperiness = 0.6F;
323    
324            if (blocksList[par1] != null)
325            {
326                throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
327            }
328            else
329            {
330                this.blockMaterial = par2Material;
331                blocksList[par1] = this;
332                this.blockID = par1;
333                this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
334                opaqueCubeLookup[par1] = this.isOpaqueCube();
335                lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
336                canBlockGrass[par1] = !par2Material.getCanBlockGrass();
337            }
338            isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png"));
339        }
340    
341        /**
342         * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is
343         * always notify every neightbor block when anything changes.
344         */
345        public Block setRequiresSelfNotify()
346        {
347            requiresSelfNotify[this.blockID] = true;
348            return this;
349        }
350    
351        /**
352         * This method is called on a block after all other blocks gets already created. You can use it to reference and
353         * configure something on the block that needs the others ones.
354         */
355        protected void initializeBlock() {}
356    
357        public Block(int par1, int par2, Material par3Material)
358        {
359            this(par1, par3Material);
360            this.blockIndexInTexture = par2;
361        }
362    
363        /**
364         * Sets the footstep sound for the block. Returns the object for convenience in constructing.
365         */
366        public Block setStepSound(StepSound par1StepSound)
367        {
368            this.stepSound = par1StepSound;
369            return this;
370        }
371    
372        /**
373         * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
374         */
375        public Block setLightOpacity(int par1)
376        {
377            lightOpacity[this.blockID] = par1;
378            return this;
379        }
380    
381        /**
382         * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
383         * for convenience in constructing.
384         */
385        public Block setLightValue(float par1)
386        {
387            lightValue[this.blockID] = (int)(15.0F * par1);
388            return this;
389        }
390    
391        /**
392         * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
393         */
394        public Block setResistance(float par1)
395        {
396            this.blockResistance = par1 * 3.0F;
397            return this;
398        }
399    
400        public static boolean isNormalCube(int par0)
401        {
402            Block var1 = blocksList[par0];
403            return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock();
404        }
405    
406        /**
407         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
408         */
409        public boolean renderAsNormalBlock()
410        {
411            return true;
412        }
413    
414        public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
415        {
416            return !this.blockMaterial.blocksMovement();
417        }
418    
419        /**
420         * The type of render function that is called for this block
421         */
422        public int getRenderType()
423        {
424            return 0;
425        }
426    
427        /**
428         * Sets how many hits it takes to break a block.
429         */
430        public Block setHardness(float par1)
431        {
432            this.blockHardness = par1;
433    
434            if (this.blockResistance < par1 * 5.0F)
435            {
436                this.blockResistance = par1 * 5.0F;
437            }
438    
439            return this;
440        }
441    
442        /**
443         * This method will make the hardness of the block equals to -1, and the block is indestructible.
444         */
445        public Block setBlockUnbreakable()
446        {
447            this.setHardness(-1.0F);
448            return this;
449        }
450    
451        /**
452         * Returns the block hardness at a location. Args: world, x, y, z
453         */
454        public float getBlockHardness(World par1World, int par2, int par3, int par4)
455        {
456            return this.blockHardness;
457        }
458    
459        /**
460         * Sets whether this block type will receive random update ticks
461         */
462        public Block setTickRandomly(boolean par1)
463        {
464            this.needsRandomTick = par1;
465            return this;
466        }
467    
468        /**
469         * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
470         * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
471         */
472        public boolean getTickRandomly()
473        {
474            return this.needsRandomTick;
475        }
476    
477        @Deprecated //Forge: New Metadata sensitive version.
478        public boolean hasTileEntity()
479        {
480            return hasTileEntity(0);
481        }
482    
483        /**
484         * Sets the bounds of the block.  minX, minY, minZ, maxX, maxY, maxZ
485         */
486        public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
487        {
488            this.minX = (double)par1;
489            this.minY = (double)par2;
490            this.minZ = (double)par3;
491            this.maxX = (double)par4;
492            this.maxY = (double)par5;
493            this.maxZ = (double)par6;
494        }
495    
496        @SideOnly(Side.CLIENT)
497    
498        /**
499         * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
500         */
501        public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
502        {
503            return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
504        }
505    
506        @SideOnly(Side.CLIENT)
507    
508        /**
509         * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
510         */
511        public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
512        {
513            return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
514        }
515    
516        @SideOnly(Side.CLIENT)
517    
518        /**
519         * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
520         * coordinates.  Args: blockAccess, x, y, z, side
521         */
522        public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
523        {
524            return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
525        }
526    
527        /**
528         * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
529         * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
530         */
531        public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
532        {
533            return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
534        }
535    
536        @SideOnly(Side.CLIENT)
537    
538        /**
539         * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
540         */
541        public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
542        {
543            return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
544        }
545    
546        /**
547         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
548         */
549        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
550        {
551            return this.getBlockTextureFromSide(par1);
552        }
553    
554        /**
555         * Returns the block texture based on the side being looked at.  Args: side
556         */
557        public int getBlockTextureFromSide(int par1)
558        {
559            return this.blockIndexInTexture;
560        }
561    
562        /**
563         * if the specified block is in the given AABB, add its collision bounding box to the given list
564         */
565        public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
566        {
567            AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
568    
569            if (var8 != null && par5AxisAlignedBB.intersectsWith(var8))
570            {
571                par6List.add(var8);
572            }
573        }
574    
575        @SideOnly(Side.CLIENT)
576    
577        /**
578         * Returns the bounding box of the wired rectangular prism to render.
579         */
580        public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
581        {
582            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
583        }
584    
585        /**
586         * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
587         * cleared to be reused)
588         */
589        public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
590        {
591            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
592        }
593    
594        /**
595         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
596         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
597         */
598        public boolean isOpaqueCube()
599        {
600            return true;
601        }
602    
603        /**
604         * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
605         */
606        public boolean canCollideCheck(int par1, boolean par2)
607        {
608            return this.isCollidable();
609        }
610    
611        /**
612         * Returns if this block is collidable (only used by Fire). Args: x, y, z
613         */
614        public boolean isCollidable()
615        {
616            return true;
617        }
618    
619        /**
620         * Ticks the block if it's been scheduled
621         */
622        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
623    
624        @SideOnly(Side.CLIENT)
625    
626        /**
627         * A randomly called display update to be able to add particles or other items for display
628         */
629        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
630    
631        /**
632         * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
633         */
634        public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
635    
636        /**
637         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
638         * their own) Args: x, y, z, neighbor blockID
639         */
640        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
641    
642        /**
643         * How many world ticks before ticking
644         */
645        public int tickRate()
646        {
647            return 10;
648        }
649    
650        /**
651         * Called whenever the block is added into the world. Args: world, x, y, z
652         */
653        public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
654    
655        /**
656         * ejects contained items into the world, and notifies neighbours of an update, as appropriate
657         */
658        public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
659        {
660            if (hasTileEntity(par6) && !(this instanceof BlockContainer))
661            {
662                par1World.removeBlockTileEntity(par2, par3, par4);
663            }
664        }
665    
666        /**
667         * Returns the quantity of items to drop on block destruction.
668         */
669        public int quantityDropped(Random par1Random)
670        {
671            return 1;
672        }
673    
674        /**
675         * Returns the ID of the items to drop on destruction.
676         */
677        public int idDropped(int par1, Random par2Random, int par3)
678        {
679            return this.blockID;
680        }
681    
682        /**
683         * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
684         * EntityPlayer.
685         */
686        public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
687        {
688            return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
689        }
690    
691        /**
692         * Drops the specified block items
693         */
694        public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
695        {
696            this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
697        }
698    
699        /**
700         * Drops the block items with a specified chance of dropping the specified items
701         */
702        public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
703        {
704            if (!par1World.isRemote)
705            {
706                ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
707    
708                for (ItemStack item : items)
709                {
710                    if (par1World.rand.nextFloat() <= par6)
711                    {
712                        this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
713                    }
714                }
715            }
716        }
717    
718        /**
719         * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
720         */
721        protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
722        {
723            if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops"))
724            {
725                float var6 = 0.7F;
726                double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
727                double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
728                double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
729                EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack);
730                var13.delayBeforeCanPickup = 10;
731                par1World.spawnEntityInWorld(var13);
732            }
733        }
734    
735        /**
736         * called by spawner, ore, redstoneOre blocks
737         */
738        protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
739        {
740            if (!par1World.isRemote)
741            {
742                while (par5 > 0)
743                {
744                    int var6 = EntityXPOrb.getXPSplit(par5);
745                    par5 -= var6;
746                    par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6));
747                }
748            }
749        }
750    
751        /**
752         * Determines the damage on the item the block drops. Used in cloth and wood.
753         */
754        public int damageDropped(int par1)
755        {
756            return 0;
757        }
758    
759        /**
760         * Returns how much this block can resist explosions from the passed in entity.
761         */
762        public float getExplosionResistance(Entity par1Entity)
763        {
764            return this.blockResistance / 5.0F;
765        }
766    
767        /**
768         * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
769         * x, y, z, startVec, endVec
770         */
771        public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
772        {
773            this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
774            par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
775            par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
776            Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
777            Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
778            Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
779            Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
780            Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
781            Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
782    
783            if (!this.isVecInsideYZBounds(var7))
784            {
785                var7 = null;
786            }
787    
788            if (!this.isVecInsideYZBounds(var8))
789            {
790                var8 = null;
791            }
792    
793            if (!this.isVecInsideXZBounds(var9))
794            {
795                var9 = null;
796            }
797    
798            if (!this.isVecInsideXZBounds(var10))
799            {
800                var10 = null;
801            }
802    
803            if (!this.isVecInsideXYBounds(var11))
804            {
805                var11 = null;
806            }
807    
808            if (!this.isVecInsideXYBounds(var12))
809            {
810                var12 = null;
811            }
812    
813            Vec3 var13 = null;
814    
815            if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13)))
816            {
817                var13 = var7;
818            }
819    
820            if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13)))
821            {
822                var13 = var8;
823            }
824    
825            if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13)))
826            {
827                var13 = var9;
828            }
829    
830            if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13)))
831            {
832                var13 = var10;
833            }
834    
835            if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13)))
836            {
837                var13 = var11;
838            }
839    
840            if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13)))
841            {
842                var13 = var12;
843            }
844    
845            if (var13 == null)
846            {
847                return null;
848            }
849            else
850            {
851                byte var14 = -1;
852    
853                if (var13 == var7)
854                {
855                    var14 = 4;
856                }
857    
858                if (var13 == var8)
859                {
860                    var14 = 5;
861                }
862    
863                if (var13 == var9)
864                {
865                    var14 = 0;
866                }
867    
868                if (var13 == var10)
869                {
870                    var14 = 1;
871                }
872    
873                if (var13 == var11)
874                {
875                    var14 = 2;
876                }
877    
878                if (var13 == var12)
879                {
880                    var14 = 3;
881                }
882    
883                return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4));
884            }
885        }
886    
887        /**
888         * Checks if a vector is within the Y and Z bounds of the block.
889         */
890        private boolean isVecInsideYZBounds(Vec3 par1Vec3)
891        {
892            return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
893        }
894    
895        /**
896         * Checks if a vector is within the X and Z bounds of the block.
897         */
898        private boolean isVecInsideXZBounds(Vec3 par1Vec3)
899        {
900            return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
901        }
902    
903        /**
904         * Checks if a vector is within the X and Y bounds of the block.
905         */
906        private boolean isVecInsideXYBounds(Vec3 par1Vec3)
907        {
908            return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
909        }
910    
911        /**
912         * Called upon the block being destroyed by an explosion
913         */
914        public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {}
915    
916        @SideOnly(Side.CLIENT)
917    
918        /**
919         * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
920         */
921        public int getRenderBlockPass()
922        {
923            return 0;
924        }
925    
926        /**
927         * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
928         */
929        public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
930        {
931            return this.canPlaceBlockAt(par1World, par2, par3, par4);
932        }
933    
934        /**
935         * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
936         */
937        public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
938        {
939            int var5 = par1World.getBlockId(par2, par3, par4);
940            return var5 == 0 || blocksList[var5].blockMaterial.isReplaceable();
941        }
942    
943        /**
944         * Called upon block activation (right click on the block.)
945         */
946        public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
947        {
948            return false;
949        }
950    
951        /**
952         * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
953         */
954        public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
955    
956        /**
957         * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
958         */
959        public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
960        {
961            return par9;
962        }
963    
964        /**
965         * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
966         */
967        public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
968    
969        /**
970         * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
971         */
972        public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
973    
974        /**
975         * Updates the blocks bounds based on its current state. Args: world, x, y, z
976         */
977        public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
978    
979        /**
980         * returns the block bounderies minX value
981         */
982        public final double getBlockBoundsMinX()
983        {
984            return this.minX;
985        }
986    
987        /**
988         * returns the block bounderies maxX value
989         */
990        public final double getBlockBoundsMaxX()
991        {
992            return this.maxX;
993        }
994    
995        /**
996         * returns the block bounderies minY value
997         */
998        public final double getBlockBoundsMinY()
999        {
1000            return this.minY;
1001        }
1002    
1003        /**
1004         * returns the block bounderies maxY value
1005         */
1006        public final double getBlockBoundsMaxY()
1007        {
1008            return this.maxY;
1009        }
1010    
1011        /**
1012         * returns the block bounderies minZ value
1013         */
1014        public final double getBlockBoundsMinZ()
1015        {
1016            return this.minZ;
1017        }
1018    
1019        /**
1020         * returns the block bounderies maxZ value
1021         */
1022        public final double getBlockBoundsMaxZ()
1023        {
1024            return this.maxZ;
1025        }
1026    
1027        @SideOnly(Side.CLIENT)
1028        public int getBlockColor()
1029        {
1030            return 16777215;
1031        }
1032    
1033        @SideOnly(Side.CLIENT)
1034    
1035        /**
1036         * Returns the color this block should be rendered. Used by leaves.
1037         */
1038        public int getRenderColor(int par1)
1039        {
1040            return 16777215;
1041        }
1042    
1043        @SideOnly(Side.CLIENT)
1044    
1045        /**
1046         * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
1047         * when first determining what to render.
1048         */
1049        public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1050        {
1051            return 16777215;
1052        }
1053    
1054        /**
1055         * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
1056         * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
1057         * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
1058         */
1059        public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1060        {
1061            return false;
1062        }
1063    
1064        /**
1065         * Can this block provide power. Only wire currently seems to have this change based on its state.
1066         */
1067        public boolean canProvidePower()
1068        {
1069            return false;
1070        }
1071    
1072        /**
1073         * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
1074         */
1075        public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
1076    
1077        /**
1078         * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
1079         * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
1080         */
1081        public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1082        {
1083            return false;
1084        }
1085    
1086        /**
1087         * Sets the block's bounds for rendering it as an item
1088         */
1089        public void setBlockBoundsForItemRender() {}
1090    
1091        /**
1092         * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
1093         * block and l is the block's subtype/damage.
1094         */
1095        public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
1096        {
1097            par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
1098            par2EntityPlayer.addExhaustion(0.025F);
1099    
1100            if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
1101            {
1102                ItemStack var8 = this.createStackedBlock(par6);
1103    
1104                if (var8 != null)
1105                {
1106                    this.dropBlockAsItem_do(par1World, par3, par4, par5, var8);
1107                }
1108            }
1109            else
1110            {
1111                int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
1112                this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7);
1113            }
1114        }
1115    
1116        /**
1117         * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
1118         */
1119        protected boolean canSilkHarvest()
1120        {
1121            return this.renderAsNormalBlock() && !this.isBlockContainer;
1122        }
1123    
1124        /**
1125         * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
1126         * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
1127         */
1128        protected ItemStack createStackedBlock(int par1)
1129        {
1130            int var2 = 0;
1131    
1132            if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
1133            {
1134                var2 = par1;
1135            }
1136    
1137            return new ItemStack(this.blockID, 1, var2);
1138        }
1139    
1140        /**
1141         * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
1142         */
1143        public int quantityDroppedWithBonus(int par1, Random par2Random)
1144        {
1145            return this.quantityDropped(par2Random);
1146        }
1147    
1148        /**
1149         * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
1150         */
1151        public boolean canBlockStay(World par1World, int par2, int par3, int par4)
1152        {
1153            return true;
1154        }
1155    
1156        /**
1157         * Called when the block is placed in the world.
1158         */
1159        public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {}
1160    
1161        /**
1162         * Called after a block is placed
1163         */
1164        public void onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5) {}
1165    
1166        /**
1167         * set name of block from language file
1168         */
1169        public Block setBlockName(String par1Str)
1170        {
1171            this.blockName = "tile." + par1Str;
1172            return this;
1173        }
1174    
1175        /**
1176         * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic
1177         * page.
1178         */
1179        public String translateBlockName()
1180        {
1181            return StatCollector.translateToLocal(this.getBlockName() + ".name");
1182        }
1183    
1184        public String getBlockName()
1185        {
1186            return this.blockName;
1187        }
1188    
1189        /**
1190         * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
1191         * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
1192         */
1193        public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {}
1194    
1195        /**
1196         * Return the state of blocks statistics flags - if the block is counted for mined and placed.
1197         */
1198        public boolean getEnableStats()
1199        {
1200            return this.enableStats;
1201        }
1202    
1203        /**
1204         * Disable statistics for the block, the block will no count for mined or placed.
1205         */
1206        protected Block disableStats()
1207        {
1208            this.enableStats = false;
1209            return this;
1210        }
1211    
1212        /**
1213         * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
1214         * and stop pistons
1215         */
1216        public int getMobilityFlag()
1217        {
1218            return this.blockMaterial.getMaterialMobility();
1219        }
1220    
1221        @SideOnly(Side.CLIENT)
1222    
1223        /**
1224         * Returns the default ambient occlusion value based on block opacity
1225         */
1226        public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1227        {
1228            return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
1229        }
1230    
1231        /**
1232         * Block's chance to react to an entity falling on it.
1233         */
1234        public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
1235    
1236        @SideOnly(Side.CLIENT)
1237    
1238        /**
1239         * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
1240         */
1241        public int idPicked(World par1World, int par2, int par3, int par4)
1242        {
1243            return this.blockID;
1244        }
1245    
1246        /**
1247         * Get the block's damage value (for use with pick block).
1248         */
1249        public int getDamageValue(World par1World, int par2, int par3, int par4)
1250        {
1251            return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
1252        }
1253    
1254        @SideOnly(Side.CLIENT)
1255    
1256        /**
1257         * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
1258         */
1259        public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
1260        {
1261            par3List.add(new ItemStack(par1, 1, 0));
1262        }
1263    
1264        /**
1265         * Sets the CreativeTab to display this block on.
1266         */
1267        public Block setCreativeTab(CreativeTabs par1CreativeTabs)
1268        {
1269            this.displayOnCreativeTab = par1CreativeTabs;
1270            return this;
1271        }
1272    
1273        /**
1274         * Called when the block is attempted to be harvested
1275         */
1276        public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
1277    
1278        @SideOnly(Side.CLIENT)
1279    
1280        /**
1281         * Returns the CreativeTab to display the given block on.
1282         */
1283        public CreativeTabs getCreativeTabToDisplayOn()
1284        {
1285            return this.displayOnCreativeTab;
1286        }
1287    
1288        /**
1289         * Called when this block is set (with meta data).
1290         */
1291        public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
1292    
1293        /**
1294         * currently only used by BlockCauldron to incrament meta-data during rain
1295         */
1296        public void fillWithRain(World par1World, int par2, int par3, int par4) {}
1297    
1298        @SideOnly(Side.CLIENT)
1299        public boolean func_82505_u_()
1300        {
1301            return false;
1302        }
1303    
1304        public boolean func_82506_l()
1305        {
1306            return true;
1307        }
1308    
1309        /**
1310         * Return whether this block can drop from an explosion.
1311         */
1312        public boolean canDropFromExplosion(Explosion par1Explosion)
1313        {
1314            return true;
1315        }
1316    
1317        static
1318        {
1319            Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth");
1320            Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log");
1321            Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood");
1322            Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg");
1323            Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth");
1324            Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone");
1325            Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab");
1326            Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab");
1327            Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab");
1328            Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab");
1329            Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling");
1330            Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves");
1331            Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
1332            Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
1333            Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
1334            Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
1335            Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
1336            Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setItemName("cobbleWall");
1337            Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setItemName("anvil");
1338    
1339            for (int var0 = 0; var0 < 256; ++var0)
1340            {
1341                if (blocksList[var0] != null)
1342                {
1343                    if (Item.itemsList[var0] == null)
1344                    {
1345                        Item.itemsList[var0] = new ItemBlock(var0 - 256);
1346                        blocksList[var0].initializeBlock();
1347                    }
1348    
1349                    boolean var1 = false;
1350    
1351                    if (var0 > 0 && blocksList[var0].getRenderType() == 10)
1352                    {
1353                        var1 = true;
1354                    }
1355    
1356                    if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab)
1357                    {
1358                        var1 = true;
1359                    }
1360    
1361                    if (var0 == tilledField.blockID)
1362                    {
1363                        var1 = true;
1364                    }
1365    
1366                    if (canBlockGrass[var0])
1367                    {
1368                        var1 = true;
1369                    }
1370    
1371                    if (lightOpacity[var0] == 0)
1372                    {
1373                        var1 = true;
1374                    }
1375    
1376                    useNeighborBrightness[var0] = var1;
1377                }
1378            }
1379    
1380            canBlockGrass[0] = true;
1381            StatList.initBreakableStats();
1382        }
1383    
1384        /* =================================================== FORGE START =====================================*/
1385        /**
1386         * Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15
1387         *
1388         * @param world The current world
1389         * @param x X Position
1390         * @param y Y position
1391         * @param z Z position
1392         * @return The light value
1393         */
1394        public int getLightValue(IBlockAccess world, int x, int y, int z)
1395        {
1396            Block block = blocksList[world.getBlockId(x, y, z)];
1397            if (block != null && block != this)
1398            {
1399                return block.getLightValue(world, x, y, z);
1400            }
1401            return lightValue[blockID];
1402        }
1403    
1404        /**
1405         * Checks if a player or entity can use this block to 'climb' like a ladder.
1406         *
1407         * @param world The current world
1408         * @param x X Position
1409         * @param y Y position
1410         * @param z Z position
1411         * @return True if the block should act like a ladder
1412         */
1413        public boolean isLadder(World world, int x, int y, int z)
1414        {
1415            return false;
1416        }
1417    
1418        /**
1419         * Return true if the block is a normal, solid cube.  This
1420         * determines indirect power state, entity ejection from blocks, and a few
1421         * others.
1422         *
1423         * @param world The current world
1424         * @param x X Position
1425         * @param y Y position
1426         * @param z Z position
1427         * @return True if the block is a full cube
1428         */
1429        public boolean isBlockNormalCube(World world, int x, int y, int z)
1430        {
1431            return blockMaterial.isOpaque() && renderAsNormalBlock();
1432        }
1433    
1434        /**
1435         * Checks if the block is a solid face on the given side, used by placement logic.
1436         *
1437         * @param world The current world
1438         * @param x X Position
1439         * @param y Y position
1440         * @param z Z position
1441         * @param side The side to check
1442         * @return True if the block is solid on the specified side.
1443         */
1444        public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
1445        {
1446            int meta = world.getBlockMetadata(x, y, z);
1447            if (this instanceof BlockHalfSlab)
1448            {
1449                return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
1450            }
1451            else if (this instanceof BlockFarmland)
1452            {
1453                return (side != DOWN && side != UP);
1454            }
1455            else if (this instanceof BlockStairs)
1456            {
1457                boolean flipped = ((meta & 4) != 0);
1458                return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
1459            }
1460            return isBlockNormalCube(world, x, y, z);
1461        }
1462    
1463        /**
1464         * Determines if a new block can be replace the space occupied by this one,
1465         * Used in the player's placement code to make the block act like water, and lava.
1466         *
1467         * @param world The current world
1468         * @param x X Position
1469         * @param y Y position
1470         * @param z Z position
1471         * @return True if the block is replaceable by another block
1472         */
1473        public boolean isBlockReplaceable(World world, int x, int y, int z)
1474        {
1475            return false;
1476        }
1477    
1478        /**
1479         * Determines if this block should set fire and deal fire damage
1480         * to entities coming into contact with it.
1481         *
1482         * @param world The current world
1483         * @param x X Position
1484         * @param y Y position
1485         * @param z Z position
1486         * @return True if the block should deal damage
1487         */
1488        public boolean isBlockBurning(World world, int x, int y, int z)
1489        {
1490            return false;
1491        }
1492    
1493        /**
1494         * Determines this block should be treated as an air block
1495         * by the rest of the code. This method is primarily
1496         * useful for creating pure logic-blocks that will be invisible
1497         * to the player and otherwise interact as air would.
1498         *
1499         * @param world The current world
1500         * @param x X Position
1501         * @param y Y position
1502         * @param z Z position
1503         * @return True if the block considered air
1504         */
1505        public boolean isAirBlock(World world, int x, int y, int z)
1506        {
1507            return false;
1508        }
1509    
1510        /**
1511         * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
1512         *
1513         * @param player The player damaging the block, may be null
1514         * @param meta The block's current metadata
1515         * @return True to spawn the drops
1516         */
1517        public boolean canHarvestBlock(EntityPlayer player, int meta)
1518        {
1519            return ForgeHooks.canHarvestBlock(this, player, meta);
1520        }
1521    
1522        /**
1523         * Called when a player removes a block.  This is responsible for
1524         * actually destroying the block, and the block is intact at time of call.
1525         * This is called regardless of whether the player can harvest the block or
1526         * not.
1527         *
1528         * Return true if the block is actually destroyed.
1529         *
1530         * Note: When used in multiplayer, this is called on both client and
1531         * server sides!
1532         *
1533         * @param world The current world
1534         * @param player The player damaging the block, may be null
1535         * @param x X Position
1536         * @param y Y position
1537         * @param z Z position
1538         * @return True if the block is actually destroyed.
1539         */
1540        public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)
1541        {
1542            return world.setBlockWithNotify(x, y, z, 0);
1543        }
1544    
1545        /**
1546         * Called when a new CreativeContainer is opened, populate the list
1547         * with all of the items for this block you want a player in creative mode
1548         * to have access to.
1549         *
1550         * @param itemList The list of items to display on the creative inventory.
1551         */
1552        public void addCreativeItems(ArrayList itemList)
1553        {
1554        }
1555    
1556        /**
1557         * Chance that fire will spread and consume this block.
1558         * 300 being a 100% chance, 0, being a 0% chance.
1559         *
1560         * @param world The current world
1561         * @param x The blocks X position
1562         * @param y The blocks Y position
1563         * @param z The blocks Z position
1564         * @param metadata The blocks current metadata
1565         * @param face The face that the fire is coming from
1566         * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
1567         */
1568        public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1569        {
1570            return blockFlammability[blockID];
1571        }
1572    
1573        /**
1574         * Called when fire is updating, checks if a block face can catch fire.
1575         *
1576         *
1577         * @param world The current world
1578         * @param x The blocks X position
1579         * @param y The blocks Y position
1580         * @param z The blocks Z position
1581         * @param metadata The blocks current metadata
1582         * @param face The face that the fire is coming from
1583         * @return True if the face can be on fire, false otherwise.
1584         */
1585        public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1586        {
1587            return getFlammability(world, x, y, z, metadata, face) > 0;
1588        }
1589    
1590        /**
1591         * Called when fire is updating on a neighbor block.
1592         * The higher the number returned, the faster fire will spread around this block.
1593         *
1594         * @param world The current world
1595         * @param x The blocks X position
1596         * @param y The blocks Y position
1597         * @param z The blocks Z position
1598         * @param metadata The blocks current metadata
1599         * @param face The face that the fire is coming from
1600         * @return A number that is used to determine the speed of fire growth around the block
1601         */
1602        public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
1603        {
1604            return blockFireSpreadSpeed[blockID];
1605        }
1606    
1607        /**
1608         * Currently only called by fire when it is on top of this block.
1609         * Returning true will prevent the fire from naturally dying during updating.
1610         * Also prevents firing from dying from rain.
1611         *
1612         * @param world The current world
1613         * @param x The blocks X position
1614         * @param y The blocks Y position
1615         * @param z The blocks Z position
1616         * @param metadata The blocks current metadata
1617         * @param side The face that the fire is coming from
1618         * @return True if this block sustains fire, meaning it will never go out.
1619         */
1620        public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
1621        {
1622            if (blockID == Block.netherrack.blockID && side == UP)
1623            {
1624                    return true;
1625            }
1626            if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
1627            {
1628                    return true;
1629            }
1630            return false;
1631        }
1632    
1633        /**
1634         * Called by BlockFire to setup the burn values of vanilla blocks.
1635         * @param id The block id
1636         * @param encouragement How much the block encourages fire to spread
1637         * @param flammability how easy a block is to catch fire
1638         */
1639        public static void setBurnProperties(int id, int encouragement, int flammability)
1640        {
1641            blockFireSpreadSpeed[id] = encouragement;
1642            blockFlammability[id] = flammability;
1643        }
1644    
1645        /**
1646         * Called throughout the code as a replacement for block instanceof BlockContainer
1647         * Moving this to the Block base class allows for mods that wish to extend vinella
1648         * blocks, and also want to have a tile entity on that block, may.
1649         *
1650         * Return true from this function to specify this block has a tile entity.
1651         *
1652         * @param metadata Metadata of the current block
1653         * @return True if block has a tile entity, false otherwise
1654         */
1655        public boolean hasTileEntity(int metadata)
1656        {
1657            return isBlockContainer;
1658        }
1659    
1660        /**
1661         * Called throughout the code as a replacement for BlockContainer.getBlockEntity
1662         * Return the same thing you would from that function.
1663         * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer.
1664         *
1665         * @param metadata The Metadata of the current block
1666         * @return A instance of a class extending TileEntity
1667         */
1668        public TileEntity createTileEntity(World world, int metadata)
1669        {
1670            if (this instanceof BlockContainer)
1671            {
1672                return ((BlockContainer)this).createNewTileEntity(world, metadata);
1673            }
1674            return null;
1675        }
1676    
1677        /**
1678         * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
1679         * version in 1.1.
1680         *
1681         * @param meta Blocks Metadata
1682         * @param fortune Current item fortune level
1683         * @param random Random number generator
1684         * @return The number of items to drop
1685         */
1686        public int quantityDropped(int meta, int fortune, Random random)
1687        {
1688            return quantityDroppedWithBonus(fortune, random);
1689        }
1690    
1691        /**
1692         * This returns a complete list of items dropped from this block.
1693         *
1694         * @param world The current world
1695         * @param x X Position
1696         * @param y Y Position
1697         * @param z Z Position
1698         * @param metadata Current metadata
1699         * @param fortune Breakers fortune level
1700         * @return A ArrayList containing all items this block drops
1701         */
1702        public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
1703        {
1704            ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
1705    
1706            int count = quantityDropped(metadata, fortune, world.rand);
1707            for(int i = 0; i < count; i++)
1708            {
1709                int id = idDropped(metadata, world.rand, 0);
1710                if (id > 0)
1711                {
1712                    ret.add(new ItemStack(id, 1, damageDropped(metadata)));
1713                }
1714            }
1715            return ret;
1716        }
1717    
1718        /**
1719         * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
1720         *
1721         * @param world The world
1722         * @param player The player doing the harvesting
1723         * @param x X Position
1724         * @param y Y Position
1725         * @param z Z Position
1726         * @param metadata The metadata
1727         * @return True if the block can be directly harvested using silk touch
1728         */
1729        public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
1730        {
1731            if (this instanceof BlockGlass || this instanceof BlockEnderChest)
1732            {
1733                return true;
1734            }
1735            return renderAsNormalBlock() && !hasTileEntity(metadata);
1736        }
1737    
1738        /**
1739         * Determines if a specified mob type can spawn on this block, returning false will
1740         * prevent any mob from spawning on the block.
1741         *
1742         * @param type The Mob Category Type
1743         * @param world The current world
1744         * @param x The X Position
1745         * @param y The Y Position
1746         * @param z The Z Position
1747         * @return True to allow a mob of the specified category to spawn, false to prevent it.
1748         */
1749        public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z)
1750        {
1751            int meta = world.getBlockMetadata(x, y, z);
1752            if (this instanceof BlockStep)
1753            {
1754                return (((meta & 8) == 8) || isOpaqueCube());
1755            }
1756            else if (this instanceof BlockStairs)
1757            {
1758                return ((meta & 4) != 0);
1759            }
1760            return isBlockSolidOnSide(world, x, y, z, UP);
1761        }
1762    
1763        /**
1764         * Determines if this block is classified as a Bed, Allowing
1765         * players to sleep in it, though the block has to specifically
1766         * perform the sleeping functionality in it's activated event.
1767         *
1768         * @param world The current world
1769         * @param x X Position
1770         * @param y Y Position
1771         * @param z Z Position
1772         * @param player The player or camera entity, null in some cases.
1773         * @return True to treat this as a bed
1774         */
1775        public boolean isBed(World world, int x, int y, int z, EntityLiving player)
1776        {
1777            return blockID == Block.bed.blockID;
1778        }
1779    
1780        /**
1781         * Returns the position that the player is moved to upon
1782         * waking up, or respawning at the bed.
1783         *
1784         * @param world The current world
1785         * @param x X Position
1786         * @param y Y Position
1787         * @param z Z Position
1788         * @param player The player or camera entity, null in some cases.
1789         * @return The spawn position
1790         */
1791        public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
1792        {
1793            return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
1794        }
1795    
1796        /**
1797         * Called when a user either starts or stops sleeping in the bed.
1798         *
1799         * @param world The current world
1800         * @param x X Position
1801         * @param y Y Position
1802         * @param z Z Position
1803         * @param player The player or camera entity, null in some cases.
1804         * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
1805         */
1806        public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
1807        {
1808            BlockBed.setBedOccupied(world,  x, y, z, occupied);
1809        }
1810    
1811        /**
1812         * Returns the direction of the block. Same values that
1813         * are returned by BlockDirectional
1814         *
1815         * @param world The current world
1816         * @param x X Position
1817         * @param y Y Position
1818         * @param z Z Position
1819         * @return Bed direction
1820         */
1821        public int getBedDirection(IBlockAccess world, int x, int y, int z)
1822        {
1823            return BlockBed.getDirection(world.getBlockMetadata(x,  y, z));
1824        }
1825    
1826        /**
1827         * Determines if the current block is the foot half of the bed.
1828         *
1829         * @param world The current world
1830         * @param x X Position
1831         * @param y Y Position
1832         * @param z Z Position
1833         * @return True if the current block is the foot side of a bed.
1834         */
1835        public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
1836        {
1837            return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x,  y, z));
1838        }
1839    
1840        /**
1841         * Called when a leaf should start its decay process.
1842         *
1843         * @param world The current world
1844         * @param x X Position
1845         * @param y Y Position
1846         * @param z Z Position
1847         */
1848        public void beginLeavesDecay(World world, int x, int y, int z){}
1849    
1850        /**
1851         * Determines if this block can prevent leaves connected to it from decaying.
1852         *
1853         * @param world The current world
1854         * @param x X Position
1855         * @param y Y Position
1856         * @param z Z Position
1857         * @return true if the presence this block can prevent leaves from decaying.
1858         */
1859        public boolean canSustainLeaves(World world, int x, int y, int z)
1860        {
1861            return false;
1862        }
1863    
1864        /**
1865         * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
1866         *
1867         * @param world The current world
1868         * @param x X Position
1869         * @param y Y Position
1870         * @param z Z Position
1871         * @return true if this block is considered leaves.
1872         */
1873        public boolean isLeaves(World world, int x, int y, int z)
1874        {
1875            return false;
1876        }
1877    
1878        /**
1879         * Used during tree growth to determine if newly generated leaves can replace this block.
1880         *
1881         * @param world The current world
1882         * @param x X Position
1883         * @param y Y Position
1884         * @param z Z Position
1885         * @return true if this block can be replaced by growing leaves.
1886         */
1887        public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
1888        {
1889            return !Block.opaqueCubeLookup[this.blockID];
1890        }
1891    
1892        /**
1893         *
1894         * @param world The current world
1895         * @param x X Position
1896         * @param y Y Position
1897         * @param z Z Position
1898         * @return  true if the block is wood (logs)
1899         */
1900        public boolean isWood(World world, int x, int y, int z)
1901        {
1902             return false;
1903        }
1904    
1905        /**
1906         * Determines if the current block is replaceable by Ore veins during world generation.
1907         *
1908         * @param world The current world
1909         * @param x X Position
1910         * @param y Y Position
1911         * @param z Z Position
1912         * @return True to allow this block to be replaced by a ore
1913         */
1914        public boolean isGenMineableReplaceable(World world, int x, int y, int z)
1915        {
1916            return blockID == stone.blockID;
1917        }
1918    
1919        /**
1920         * Grabs the current texture file used for this block
1921         */
1922        public String getTextureFile()
1923        {
1924            return currentTexture;
1925        }
1926    
1927        /**
1928         * Sets the current texture file for this block, used when rendering.
1929         * Default is "/terrain.png"
1930         *
1931         * @param texture The texture file
1932         */
1933        public Block setTextureFile(String texture)
1934        {
1935            currentTexture = texture;
1936            isDefaultTexture = false;
1937            return this;
1938        }
1939    
1940    
1941        /**
1942         * Location sensitive version of getExplosionRestance
1943         *
1944         * @param par1Entity The entity that caused the explosion
1945         * @param world The current world
1946         * @param x X Position
1947         * @param y Y Position
1948         * @param z Z Position
1949         * @param explosionX Explosion source X Position
1950         * @param explosionY Explosion source X Position
1951         * @param explosionZ Explosion source X Position
1952         * @return The amount of the explosion absorbed.
1953         */
1954        public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
1955        {
1956            return getExplosionResistance(par1Entity);
1957        }
1958    
1959        /**
1960         * Determine if this block can make a redstone connection on the side provided,
1961         * Useful to control which sides are inputs and outputs for redstone wires.
1962         *
1963         * Side:
1964         *  -1: UP
1965         *   0: NORTH
1966         *   1: EAST
1967         *   2: SOUTH
1968         *   3: WEST
1969         *
1970         * @param world The current world
1971         * @param x X Position
1972         * @param y Y Position
1973         * @param z Z Position
1974         * @param side The side that is trying to make the connection
1975         * @return True to make the connection
1976         */
1977        public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
1978        {
1979            return Block.blocksList[blockID].canProvidePower() && side != -1;
1980        }
1981    
1982        /**
1983         * Determines if a torch can be placed on the top surface of this block.
1984         * Useful for creating your own block that torches can be on, such as fences.
1985         *
1986         * @param world The current world
1987         * @param x X Position
1988         * @param y Y Position
1989         * @param z Z Position
1990         * @return True to allow the torch to be placed
1991         */
1992        public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
1993        {
1994            if (world.doesBlockHaveSolidTopSurface(x, y, z))
1995            {
1996                return true;
1997            }
1998            else
1999            {
2000                int id = world.getBlockId(x, y, z);
2001                return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID;
2002            }
2003        }
2004    
2005    
2006        /**
2007         * Determines if this block should render in this pass.
2008         *
2009         * @param pass The pass in question
2010         * @return True to render
2011         */
2012        public boolean canRenderInPass(int pass)
2013        {
2014            return pass == getRenderBlockPass();
2015        }
2016    
2017        /**
2018         * Called when a user uses the creative pick block button on this block
2019         *
2020         * @param target The full target the player is looking at
2021         * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
2022         */
2023        public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
2024        {
2025            int id = idPicked(world, x, y, z);
2026    
2027            if (id == 0)
2028            {
2029                return null;
2030            }
2031    
2032            Item item = Item.itemsList[id];
2033            if (item == null)
2034            {
2035                return null;
2036            }
2037    
2038            return new ItemStack(id, 1, getDamageValue(world, x, y, z));
2039        }
2040    
2041        /**
2042         * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
2043         * Also used to determine if the player can spawn on this block.
2044         *
2045         * @return False to disallow spawning
2046         */
2047        public boolean isBlockFoliage(World world, int x, int y, int z)
2048        {
2049            return false;
2050        }
2051    
2052        /**
2053         * Spawn a digging particle effect in the world, this is a wrapper
2054         * around EffectRenderer.addBlockHitEffects to allow the block more
2055         * control over the particles. Useful when you have entirely different
2056         * texture sheets for different sides/locations in the world.
2057         *
2058         * @param world The current world
2059         * @param target The target the player is looking at {x/y/z/side/sub}
2060         * @param effectRenderer A reference to the current effect renderer.
2061         * @return True to prevent vanilla digging particles form spawning.
2062         */
2063        @SideOnly(Side.CLIENT)
2064        public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
2065        {
2066            return false;
2067        }
2068    
2069        /**
2070         * Spawn particles for when the block is destroyed. Due to the nature
2071         * of how this is invoked, the x/y/z locations are not always guaranteed
2072         * to host your block. So be sure to do proper sanity checks before assuming
2073         * that the location is this block.
2074         *
2075         * @param world The current world
2076         * @param x X position to spawn the particle
2077         * @param y Y position to spawn the particle
2078         * @param z Z position to spawn the particle
2079         * @param meta The metadata for the block before it was destroyed.
2080         * @param effectRenderer A reference to the current effect renderer.
2081         * @return True to prevent vanilla break particles from spawning.
2082         */
2083        @SideOnly(Side.CLIENT)
2084        public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
2085        {
2086            return false;
2087        }
2088    
2089        /**
2090         * Determines if this block can support the passed in plant, allowing it to be planted and grow.
2091         * Some examples:
2092         *   Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
2093         *   Cacti checks if its a cacti, or if its sand
2094         *   Nether types check for soul sand
2095         *   Crops check for tilled soil
2096         *   Caves check if it's a colid surface
2097         *   Plains check if its grass or dirt
2098         *   Water check if its still water
2099         *
2100         * @param world The current world
2101         * @param x X Position
2102         * @param y Y Position
2103         * @param z Z position
2104         * @param direction The direction relative to the given position the plant wants to be, typically its UP
2105         * @param plant The plant that wants to check
2106         * @return True to allow the plant to be planted/stay.
2107         */
2108        public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
2109        {
2110            int plantID = plant.getPlantID(world, x, y + 1, z);
2111            EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
2112    
2113            if (plantID == cactus.blockID && blockID == cactus.blockID)
2114            {
2115                return true;
2116            }
2117    
2118            if (plantID == reed.blockID && blockID == reed.blockID)
2119            {
2120                return true;
2121            }
2122    
2123            if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
2124            {
2125                return true;
2126            }
2127    
2128            switch (plantType)
2129            {
2130                case Desert: return blockID == sand.blockID;
2131                case Nether: return blockID == slowSand.blockID;
2132                case Crop:   return blockID == tilledField.blockID;
2133                case Cave:   return isBlockSolidOnSide(world, x, y, z, UP);
2134                case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
2135                case Water:  return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
2136                case Beach:
2137                    boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
2138                    boolean hasWater = (world.getBlockMaterial(x - 1, y, z    ) == Material.water ||
2139                                        world.getBlockMaterial(x + 1, y, z    ) == Material.water ||
2140                                        world.getBlockMaterial(x,     y, z - 1) == Material.water ||
2141                                        world.getBlockMaterial(x,     y, z + 1) == Material.water);
2142                    return isBeach && hasWater;
2143            }
2144    
2145            return false;
2146        }
2147    
2148        /**
2149         * Checks if this soil is fertile, typically this means that growth rates
2150         * of plants on this soil will be slightly sped up.
2151         * Only vanilla case is tilledField when it is within range of water.
2152         *
2153         * @param world The current world
2154         * @param x X Position
2155         * @param y Y Position
2156         * @param z Z position
2157         * @return True if the soil should be considered fertile.
2158         */
2159        public boolean isFertile(World world, int x, int y, int z)
2160        {
2161            if (blockID == tilledField.blockID)
2162            {
2163                return world.getBlockMetadata(x, y, z) > 0;
2164            }
2165    
2166            return false;
2167        }
2168    
2169        /**
2170         * Location aware and overrideable version of the lightOpacity array,
2171         * return the number to subtract from the light value when it passes through this block.
2172         *
2173         * This is not guaranteed to have the tile entity in place before this is called, so it is
2174         * Recommended that you have your tile entity call relight after being placed if you
2175         * rely on it for light info.
2176         *
2177         * @param world The current world
2178         * @param x X Position
2179         * @param y Y Position
2180         * @param z Z position
2181         * @return The amount of light to block, 0 for air, 255 for fully opaque.
2182         */
2183        public int getLightOpacity(World world, int x, int y, int z)
2184        {
2185            return lightOpacity[blockID];
2186        }
2187    
2188        /**
2189         * Determines if this block is destroyed when a ender dragon tries to fly through it.
2190         * The block will be set to 0, nothing will drop.
2191         *
2192         * @param world The current world
2193         * @param x X Position
2194         * @param y Y Position
2195         * @param z Z position
2196         * @return True to allow the ender dragon to destroy this block
2197         */
2198        public boolean canDragonDestroy(World world, int x, int y, int z)
2199        {
2200            return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
2201        }
2202    
2203        /**
2204         * Determines if this block can be used as the base of a beacon.
2205         *
2206         * @param world The current world
2207         * @param x X Position
2208         * @param y Y Position
2209         * @param z Z position
2210         * @param beaconX Beacons X Position
2211         * @param beaconY Beacons Y Position
2212         * @param beaconZ Beacons Z Position
2213         * @return True, to support the beacon, and make it active with this block.
2214         */
2215        public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
2216        {
2217            return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID);
2218        }
2219    }