001 package net.minecraft.block; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 006 import java.util.ArrayList; 007 import java.util.List; 008 import java.util.Random; 009 import net.minecraft.block.material.Material; 010 import net.minecraft.client.particle.EffectRenderer; 011 import net.minecraft.creativetab.CreativeTabs; 012 import net.minecraft.enchantment.EnchantmentHelper; 013 import net.minecraft.entity.Entity; 014 import net.minecraft.entity.EntityLiving; 015 import net.minecraft.entity.EnumCreatureType; 016 import net.minecraft.entity.item.EntityItem; 017 import net.minecraft.entity.item.EntityXPOrb; 018 import net.minecraft.entity.player.EntityPlayer; 019 import net.minecraft.item.Item; 020 import net.minecraft.item.ItemAnvilBlock; 021 import net.minecraft.item.ItemBlock; 022 import net.minecraft.item.ItemCloth; 023 import net.minecraft.item.ItemColored; 024 import net.minecraft.item.ItemLeaves; 025 import net.minecraft.item.ItemLilyPad; 026 import net.minecraft.item.ItemMultiTextureTile; 027 import net.minecraft.item.ItemPiston; 028 import net.minecraft.item.ItemSlab; 029 import net.minecraft.item.ItemStack; 030 import net.minecraft.stats.StatList; 031 import net.minecraft.tileentity.TileEntity; 032 import net.minecraft.tileentity.TileEntitySign; 033 import net.minecraft.util.AxisAlignedBB; 034 import net.minecraft.util.ChunkCoordinates; 035 import net.minecraft.util.MovingObjectPosition; 036 import net.minecraft.util.StatCollector; 037 import net.minecraft.util.Vec3; 038 import net.minecraft.world.Explosion; 039 import net.minecraft.world.IBlockAccess; 040 import net.minecraft.world.World; 041 import net.minecraft.world.WorldProviderEnd; 042 043 import net.minecraftforge.common.*; 044 import static net.minecraftforge.common.ForgeDirection.*; 045 046 public class Block 047 { 048 protected static int[] blockFireSpreadSpeed = new int[4096]; 049 protected static int[] blockFlammability = new int[4096]; 050 protected String currentTexture = "/terrain.png"; 051 public boolean isDefaultTexture = true; 052 /** 053 * used as foreach item, if item.tab = current tab, display it on the screen 054 */ 055 private CreativeTabs displayOnCreativeTab; 056 public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F); 057 public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F); 058 public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F); 059 public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F); 060 public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F); 061 public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F); 062 public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F); 063 public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F); 064 public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F); 065 public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F); 066 public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F); 067 public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F); 068 069 /** List of ly/ff (BlockType) containing the already registered blocks. */ 070 public static final Block[] blocksList = new Block[4096]; 071 072 /** 073 * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID 074 */ 075 public static final boolean[] opaqueCubeLookup = new boolean[4096]; 076 077 /** How much light is subtracted for going through this block */ 078 public static final int[] lightOpacity = new int[4096]; 079 080 /** Array of booleans that tells if a block can grass */ 081 public static final boolean[] canBlockGrass = new boolean[4096]; 082 083 /** Amount of light emitted */ 084 public static final int[] lightValue = new int[4096]; 085 public static final boolean[] requiresSelfNotify = new boolean[4096]; 086 087 /** 088 * Flag if block ID should use the brightest neighbor light value as its own 089 */ 090 public static boolean[] useNeighborBrightness = new boolean[4096]; 091 public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone"); 092 public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass"); 093 public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt"); 094 public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock); 095 public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify(); 096 public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify(); 097 public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock); 098 public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify(); 099 public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify(); 100 public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify(); 101 102 /** Stationary lava source block */ 103 public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify(); 104 public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand"); 105 public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel"); 106 public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold"); 107 public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron"); 108 public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal"); 109 public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify(); 110 public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify(); 111 public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge"); 112 public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass"); 113 public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis"); 114 public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock); 115 public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify(); 116 public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify(); 117 public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify(); 118 public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify(); 119 public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify(); 120 public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify(); 121 public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify(); 122 public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web"); 123 public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass"); 124 public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush"); 125 public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify(); 126 public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify(); 127 public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify(); 128 public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36); 129 public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower"); 130 public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose"); 131 public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom"); 132 public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom"); 133 public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold"); 134 public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron"); 135 136 /** stoneDoubleSlab */ 137 public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab"); 138 139 /** stoneSingleSlab */ 140 public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab"); 141 public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock); 142 public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt"); 143 public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf"); 144 public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock); 145 public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian"); 146 public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify(); 147 public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats(); 148 public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats(); 149 public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify(); 150 public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify(); 151 public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify(); 152 public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond"); 153 public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond"); 154 public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench"); 155 public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops"); 156 public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify(); 157 public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations); 158 public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify(); 159 public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify(); 160 public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify(); 161 public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundLadderFootstep).setBlockName("ladder").setRequiresSelfNotify(); 162 public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify(); 163 public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify(); 164 public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify(); 165 public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify(); 166 public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify(); 167 public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify(); 168 public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify(); 169 public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock); 170 public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify(); 171 public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify(); 172 public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone); 173 public static final Block stoneButton = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify(); 174 public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundSnowFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0); 175 public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice"); 176 public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundSnowFootstep).setBlockName("snow"); 177 public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus"); 178 public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay"); 179 public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats(); 180 public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify(); 181 public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence"); 182 public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify(); 183 public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock"); 184 public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand"); 185 public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem"); 186 187 /** The purple teleport blocks inside the obsidian circle */ 188 public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal"); 189 public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify(); 190 public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify(); 191 public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify(); 192 public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify(); 193 194 /** 195 * April fools secret locked chest, only spawns on new chunks on 1st April. 196 */ 197 public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify(); 198 public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify(); 199 public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg"); 200 public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth"); 201 public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify(); 202 public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify(); 203 public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron"); 204 public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass"); 205 public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon"); 206 public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify(); 207 public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify(); 208 public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify(); 209 public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify(); 210 public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify(); 211 public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify(); 212 public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel"); 213 public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily"); 214 public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock); 215 public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence"); 216 public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify(); 217 public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify(); 218 public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable"); 219 public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify(); 220 public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify(); 221 public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F); 222 public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations); 223 224 /** The rock found in The End. */ 225 public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock); 226 public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg"); 227 public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone); 228 public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight"); 229 public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab"); 230 public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab"); 231 public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify(); 232 public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify(); 233 public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald"); 234 public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F); 235 public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify(); 236 public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify(); 237 public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald"); 238 public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify(); 239 public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify(); 240 public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify(); 241 public static final Block commandBlock = (new BlockCommandBlock(137)).setBlockName("commandBlock"); 242 public static final Block beacon = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F); 243 public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall"); 244 public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot"); 245 public static final Block carrot = (new BlockCarrot(141)).setBlockName("carrots"); 246 public static final Block potato = (new BlockPotato(142)).setBlockName("potatoes"); 247 public static final Block woodenButton = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify(); 248 public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify(); 249 public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify(); 250 251 /** 252 * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to 253 * come from terrain.png, and the index is 0-based (grass is 0). 254 */ 255 public int blockIndexInTexture; 256 257 /** ID of the block. */ 258 public final int blockID; 259 260 /** Indicates how many hits it takes to break a block. */ 261 protected float blockHardness; 262 263 /** Indicates the blocks resistance to explosions. */ 264 protected float blockResistance; 265 266 /** 267 * set to true when Block's constructor is called through the chain of super()'s. Note: Never used 268 */ 269 protected boolean blockConstructorCalled; 270 271 /** 272 * If this field is true, the block is counted for statistics (mined or placed) 273 */ 274 protected boolean enableStats; 275 276 /** 277 * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in 278 * order to broadly cull a chunk from the random chunk update list for efficiency's sake. 279 */ 280 protected boolean needsRandomTick; 281 282 /** true if the Block contains a Tile Entity */ 283 protected boolean isBlockContainer; 284 285 /** minimum X for the block bounds (local coordinates) */ 286 protected double minX; 287 288 /** minimum Y for the block bounds (local coordinates) */ 289 protected double minY; 290 291 /** minimum Z for the block bounds (local coordinates) */ 292 protected double minZ; 293 294 /** maximum X for the block bounds (local coordinates) */ 295 protected double maxX; 296 297 /** maximum Y for the block bounds (local coordinates) */ 298 protected double maxY; 299 300 /** maximum Z for the block bounds (local coordinates) */ 301 protected double maxZ; 302 303 /** Sound of stepping on the block */ 304 public StepSound stepSound; 305 public float blockParticleGravity; 306 307 /** Block material definition. */ 308 public final Material blockMaterial; 309 310 /** 311 * Determines how much velocity is maintained while moving on top of this block 312 */ 313 public float slipperiness; 314 private String blockName; 315 316 public Block(int par1, Material par2Material) 317 { 318 this.blockConstructorCalled = true; 319 this.enableStats = true; 320 this.stepSound = soundPowderFootstep; 321 this.blockParticleGravity = 1.0F; 322 this.slipperiness = 0.6F; 323 324 if (blocksList[par1] != null) 325 { 326 throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this); 327 } 328 else 329 { 330 this.blockMaterial = par2Material; 331 blocksList[par1] = this; 332 this.blockID = par1; 333 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); 334 opaqueCubeLookup[par1] = this.isOpaqueCube(); 335 lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0; 336 canBlockGrass[par1] = !par2Material.getCanBlockGrass(); 337 } 338 isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png")); 339 } 340 341 /** 342 * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is 343 * always notify every neightbor block when anything changes. 344 */ 345 public Block setRequiresSelfNotify() 346 { 347 requiresSelfNotify[this.blockID] = true; 348 return this; 349 } 350 351 /** 352 * This method is called on a block after all other blocks gets already created. You can use it to reference and 353 * configure something on the block that needs the others ones. 354 */ 355 protected void initializeBlock() {} 356 357 public Block(int par1, int par2, Material par3Material) 358 { 359 this(par1, par3Material); 360 this.blockIndexInTexture = par2; 361 } 362 363 /** 364 * Sets the footstep sound for the block. Returns the object for convenience in constructing. 365 */ 366 public Block setStepSound(StepSound par1StepSound) 367 { 368 this.stepSound = par1StepSound; 369 return this; 370 } 371 372 /** 373 * Sets how much light is blocked going through this block. Returns the object for convenience in constructing. 374 */ 375 public Block setLightOpacity(int par1) 376 { 377 lightOpacity[this.blockID] = par1; 378 return this; 379 } 380 381 /** 382 * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object 383 * for convenience in constructing. 384 */ 385 public Block setLightValue(float par1) 386 { 387 lightValue[this.blockID] = (int)(15.0F * par1); 388 return this; 389 } 390 391 /** 392 * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing. 393 */ 394 public Block setResistance(float par1) 395 { 396 this.blockResistance = par1 * 3.0F; 397 return this; 398 } 399 400 public static boolean isNormalCube(int par0) 401 { 402 Block var1 = blocksList[par0]; 403 return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock(); 404 } 405 406 /** 407 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 408 */ 409 public boolean renderAsNormalBlock() 410 { 411 return true; 412 } 413 414 public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 415 { 416 return !this.blockMaterial.blocksMovement(); 417 } 418 419 /** 420 * The type of render function that is called for this block 421 */ 422 public int getRenderType() 423 { 424 return 0; 425 } 426 427 /** 428 * Sets how many hits it takes to break a block. 429 */ 430 public Block setHardness(float par1) 431 { 432 this.blockHardness = par1; 433 434 if (this.blockResistance < par1 * 5.0F) 435 { 436 this.blockResistance = par1 * 5.0F; 437 } 438 439 return this; 440 } 441 442 /** 443 * This method will make the hardness of the block equals to -1, and the block is indestructible. 444 */ 445 public Block setBlockUnbreakable() 446 { 447 this.setHardness(-1.0F); 448 return this; 449 } 450 451 /** 452 * Returns the block hardness at a location. Args: world, x, y, z 453 */ 454 public float getBlockHardness(World par1World, int par2, int par3, int par4) 455 { 456 return this.blockHardness; 457 } 458 459 /** 460 * Sets whether this block type will receive random update ticks 461 */ 462 public Block setTickRandomly(boolean par1) 463 { 464 this.needsRandomTick = par1; 465 return this; 466 } 467 468 /** 469 * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by 470 * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake. 471 */ 472 public boolean getTickRandomly() 473 { 474 return this.needsRandomTick; 475 } 476 477 @Deprecated //Forge: New Metadata sensitive version. 478 public boolean hasTileEntity() 479 { 480 return hasTileEntity(0); 481 } 482 483 /** 484 * Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ 485 */ 486 public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6) 487 { 488 this.minX = (double)par1; 489 this.minY = (double)par2; 490 this.minZ = (double)par3; 491 this.maxX = (double)par4; 492 this.maxY = (double)par5; 493 this.maxZ = (double)par6; 494 } 495 496 @SideOnly(Side.CLIENT) 497 498 /** 499 * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z 500 */ 501 public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 502 { 503 return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); 504 } 505 506 @SideOnly(Side.CLIENT) 507 508 /** 509 * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids 510 */ 511 public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 512 { 513 return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); 514 } 515 516 @SideOnly(Side.CLIENT) 517 518 /** 519 * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given 520 * coordinates. Args: blockAccess, x, y, z, side 521 */ 522 public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 523 { 524 return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4)))))); 525 } 526 527 /** 528 * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the 529 * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side 530 */ 531 public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 532 { 533 return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid(); 534 } 535 536 @SideOnly(Side.CLIENT) 537 538 /** 539 * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side 540 */ 541 public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 542 { 543 return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4)); 544 } 545 546 /** 547 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata 548 */ 549 public int getBlockTextureFromSideAndMetadata(int par1, int par2) 550 { 551 return this.getBlockTextureFromSide(par1); 552 } 553 554 /** 555 * Returns the block texture based on the side being looked at. Args: side 556 */ 557 public int getBlockTextureFromSide(int par1) 558 { 559 return this.blockIndexInTexture; 560 } 561 562 /** 563 * if the specified block is in the given AABB, add its collision bounding box to the given list 564 */ 565 public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) 566 { 567 AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); 568 569 if (var8 != null && par5AxisAlignedBB.intersectsWith(var8)) 570 { 571 par6List.add(var8); 572 } 573 } 574 575 @SideOnly(Side.CLIENT) 576 577 /** 578 * Returns the bounding box of the wired rectangular prism to render. 579 */ 580 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 581 { 582 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); 583 } 584 585 /** 586 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been 587 * cleared to be reused) 588 */ 589 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 590 { 591 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); 592 } 593 594 /** 595 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 596 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 597 */ 598 public boolean isOpaqueCube() 599 { 600 return true; 601 } 602 603 /** 604 * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag 605 */ 606 public boolean canCollideCheck(int par1, boolean par2) 607 { 608 return this.isCollidable(); 609 } 610 611 /** 612 * Returns if this block is collidable (only used by Fire). Args: x, y, z 613 */ 614 public boolean isCollidable() 615 { 616 return true; 617 } 618 619 /** 620 * Ticks the block if it's been scheduled 621 */ 622 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {} 623 624 @SideOnly(Side.CLIENT) 625 626 /** 627 * A randomly called display update to be able to add particles or other items for display 628 */ 629 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {} 630 631 /** 632 * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData 633 */ 634 public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {} 635 636 /** 637 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are 638 * their own) Args: x, y, z, neighbor blockID 639 */ 640 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {} 641 642 /** 643 * How many world ticks before ticking 644 */ 645 public int tickRate() 646 { 647 return 10; 648 } 649 650 /** 651 * Called whenever the block is added into the world. Args: world, x, y, z 652 */ 653 public void onBlockAdded(World par1World, int par2, int par3, int par4) {} 654 655 /** 656 * ejects contained items into the world, and notifies neighbours of an update, as appropriate 657 */ 658 public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) 659 { 660 if (hasTileEntity(par6) && !(this instanceof BlockContainer)) 661 { 662 par1World.removeBlockTileEntity(par2, par3, par4); 663 } 664 } 665 666 /** 667 * Returns the quantity of items to drop on block destruction. 668 */ 669 public int quantityDropped(Random par1Random) 670 { 671 return 1; 672 } 673 674 /** 675 * Returns the ID of the items to drop on destruction. 676 */ 677 public int idDropped(int par1, Random par2Random, int par3) 678 { 679 return this.blockID; 680 } 681 682 /** 683 * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given 684 * EntityPlayer. 685 */ 686 public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5) 687 { 688 return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5); 689 } 690 691 /** 692 * Drops the specified block items 693 */ 694 public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6) 695 { 696 this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6); 697 } 698 699 /** 700 * Drops the block items with a specified chance of dropping the specified items 701 */ 702 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) 703 { 704 if (!par1World.isRemote) 705 { 706 ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7); 707 708 for (ItemStack item : items) 709 { 710 if (par1World.rand.nextFloat() <= par6) 711 { 712 this.dropBlockAsItem_do(par1World, par2, par3, par4, item); 713 } 714 } 715 } 716 } 717 718 /** 719 * Spawns EntityItem in the world for the given ItemStack if the world is not remote. 720 */ 721 protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack) 722 { 723 if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops")) 724 { 725 float var6 = 0.7F; 726 double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 727 double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 728 double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 729 EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack); 730 var13.delayBeforeCanPickup = 10; 731 par1World.spawnEntityInWorld(var13); 732 } 733 } 734 735 /** 736 * called by spawner, ore, redstoneOre blocks 737 */ 738 protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5) 739 { 740 if (!par1World.isRemote) 741 { 742 while (par5 > 0) 743 { 744 int var6 = EntityXPOrb.getXPSplit(par5); 745 par5 -= var6; 746 par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6)); 747 } 748 } 749 } 750 751 /** 752 * Determines the damage on the item the block drops. Used in cloth and wood. 753 */ 754 public int damageDropped(int par1) 755 { 756 return 0; 757 } 758 759 /** 760 * Returns how much this block can resist explosions from the passed in entity. 761 */ 762 public float getExplosionResistance(Entity par1Entity) 763 { 764 return this.blockResistance / 5.0F; 765 } 766 767 /** 768 * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, 769 * x, y, z, startVec, endVec 770 */ 771 public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) 772 { 773 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); 774 par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); 775 par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); 776 Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX); 777 Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX); 778 Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY); 779 Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY); 780 Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ); 781 Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ); 782 783 if (!this.isVecInsideYZBounds(var7)) 784 { 785 var7 = null; 786 } 787 788 if (!this.isVecInsideYZBounds(var8)) 789 { 790 var8 = null; 791 } 792 793 if (!this.isVecInsideXZBounds(var9)) 794 { 795 var9 = null; 796 } 797 798 if (!this.isVecInsideXZBounds(var10)) 799 { 800 var10 = null; 801 } 802 803 if (!this.isVecInsideXYBounds(var11)) 804 { 805 var11 = null; 806 } 807 808 if (!this.isVecInsideXYBounds(var12)) 809 { 810 var12 = null; 811 } 812 813 Vec3 var13 = null; 814 815 if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13))) 816 { 817 var13 = var7; 818 } 819 820 if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13))) 821 { 822 var13 = var8; 823 } 824 825 if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13))) 826 { 827 var13 = var9; 828 } 829 830 if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13))) 831 { 832 var13 = var10; 833 } 834 835 if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13))) 836 { 837 var13 = var11; 838 } 839 840 if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13))) 841 { 842 var13 = var12; 843 } 844 845 if (var13 == null) 846 { 847 return null; 848 } 849 else 850 { 851 byte var14 = -1; 852 853 if (var13 == var7) 854 { 855 var14 = 4; 856 } 857 858 if (var13 == var8) 859 { 860 var14 = 5; 861 } 862 863 if (var13 == var9) 864 { 865 var14 = 0; 866 } 867 868 if (var13 == var10) 869 { 870 var14 = 1; 871 } 872 873 if (var13 == var11) 874 { 875 var14 = 2; 876 } 877 878 if (var13 == var12) 879 { 880 var14 = 3; 881 } 882 883 return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4)); 884 } 885 } 886 887 /** 888 * Checks if a vector is within the Y and Z bounds of the block. 889 */ 890 private boolean isVecInsideYZBounds(Vec3 par1Vec3) 891 { 892 return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; 893 } 894 895 /** 896 * Checks if a vector is within the X and Z bounds of the block. 897 */ 898 private boolean isVecInsideXZBounds(Vec3 par1Vec3) 899 { 900 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; 901 } 902 903 /** 904 * Checks if a vector is within the X and Y bounds of the block. 905 */ 906 private boolean isVecInsideXYBounds(Vec3 par1Vec3) 907 { 908 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY; 909 } 910 911 /** 912 * Called upon the block being destroyed by an explosion 913 */ 914 public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {} 915 916 @SideOnly(Side.CLIENT) 917 918 /** 919 * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha 920 */ 921 public int getRenderBlockPass() 922 { 923 return 0; 924 } 925 926 /** 927 * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides 928 */ 929 public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) 930 { 931 return this.canPlaceBlockAt(par1World, par2, par3, par4); 932 } 933 934 /** 935 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z 936 */ 937 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) 938 { 939 int var5 = par1World.getBlockId(par2, par3, par4); 940 return var5 == 0 || blocksList[var5].blockMaterial.isReplaceable(); 941 } 942 943 /** 944 * Called upon block activation (right click on the block.) 945 */ 946 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) 947 { 948 return false; 949 } 950 951 /** 952 * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity 953 */ 954 public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {} 955 956 /** 957 * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata 958 */ 959 public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) 960 { 961 return par9; 962 } 963 964 /** 965 * Called when the block is clicked by a player. Args: x, y, z, entityPlayer 966 */ 967 public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {} 968 969 /** 970 * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d 971 */ 972 public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {} 973 974 /** 975 * Updates the blocks bounds based on its current state. Args: world, x, y, z 976 */ 977 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {} 978 979 /** 980 * returns the block bounderies minX value 981 */ 982 public final double getBlockBoundsMinX() 983 { 984 return this.minX; 985 } 986 987 /** 988 * returns the block bounderies maxX value 989 */ 990 public final double getBlockBoundsMaxX() 991 { 992 return this.maxX; 993 } 994 995 /** 996 * returns the block bounderies minY value 997 */ 998 public final double getBlockBoundsMinY() 999 { 1000 return this.minY; 1001 } 1002 1003 /** 1004 * returns the block bounderies maxY value 1005 */ 1006 public final double getBlockBoundsMaxY() 1007 { 1008 return this.maxY; 1009 } 1010 1011 /** 1012 * returns the block bounderies minZ value 1013 */ 1014 public final double getBlockBoundsMinZ() 1015 { 1016 return this.minZ; 1017 } 1018 1019 /** 1020 * returns the block bounderies maxZ value 1021 */ 1022 public final double getBlockBoundsMaxZ() 1023 { 1024 return this.maxZ; 1025 } 1026 1027 @SideOnly(Side.CLIENT) 1028 public int getBlockColor() 1029 { 1030 return 16777215; 1031 } 1032 1033 @SideOnly(Side.CLIENT) 1034 1035 /** 1036 * Returns the color this block should be rendered. Used by leaves. 1037 */ 1038 public int getRenderColor(int par1) 1039 { 1040 return 16777215; 1041 } 1042 1043 @SideOnly(Side.CLIENT) 1044 1045 /** 1046 * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called 1047 * when first determining what to render. 1048 */ 1049 public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 1050 { 1051 return 16777215; 1052 } 1053 1054 /** 1055 * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube 1056 * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, 1057 * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. 1058 */ 1059 public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 1060 { 1061 return false; 1062 } 1063 1064 /** 1065 * Can this block provide power. Only wire currently seems to have this change based on its state. 1066 */ 1067 public boolean canProvidePower() 1068 { 1069 return false; 1070 } 1071 1072 /** 1073 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity 1074 */ 1075 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {} 1076 1077 /** 1078 * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, 1079 * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. 1080 */ 1081 public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 1082 { 1083 return false; 1084 } 1085 1086 /** 1087 * Sets the block's bounds for rendering it as an item 1088 */ 1089 public void setBlockBoundsForItemRender() {} 1090 1091 /** 1092 * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the 1093 * block and l is the block's subtype/damage. 1094 */ 1095 public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) 1096 { 1097 par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1); 1098 par2EntityPlayer.addExhaustion(0.025F); 1099 1100 if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer)) 1101 { 1102 ItemStack var8 = this.createStackedBlock(par6); 1103 1104 if (var8 != null) 1105 { 1106 this.dropBlockAsItem_do(par1World, par3, par4, par5, var8); 1107 } 1108 } 1109 else 1110 { 1111 int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer); 1112 this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7); 1113 } 1114 } 1115 1116 /** 1117 * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops. 1118 */ 1119 protected boolean canSilkHarvest() 1120 { 1121 return this.renderAsNormalBlock() && !this.isBlockContainer; 1122 } 1123 1124 /** 1125 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage 1126 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null. 1127 */ 1128 protected ItemStack createStackedBlock(int par1) 1129 { 1130 int var2 = 0; 1131 1132 if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes()) 1133 { 1134 var2 = par1; 1135 } 1136 1137 return new ItemStack(this.blockID, 1, var2); 1138 } 1139 1140 /** 1141 * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive). 1142 */ 1143 public int quantityDroppedWithBonus(int par1, Random par2Random) 1144 { 1145 return this.quantityDropped(par2Random); 1146 } 1147 1148 /** 1149 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. 1150 */ 1151 public boolean canBlockStay(World par1World, int par2, int par3, int par4) 1152 { 1153 return true; 1154 } 1155 1156 /** 1157 * Called when the block is placed in the world. 1158 */ 1159 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {} 1160 1161 /** 1162 * Called after a block is placed 1163 */ 1164 public void onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5) {} 1165 1166 /** 1167 * set name of block from language file 1168 */ 1169 public Block setBlockName(String par1Str) 1170 { 1171 this.blockName = "tile." + par1Str; 1172 return this; 1173 } 1174 1175 /** 1176 * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic 1177 * page. 1178 */ 1179 public String translateBlockName() 1180 { 1181 return StatCollector.translateToLocal(this.getBlockName() + ".name"); 1182 } 1183 1184 public String getBlockName() 1185 { 1186 return this.blockName; 1187 } 1188 1189 /** 1190 * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile 1191 * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter 1192 */ 1193 public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {} 1194 1195 /** 1196 * Return the state of blocks statistics flags - if the block is counted for mined and placed. 1197 */ 1198 public boolean getEnableStats() 1199 { 1200 return this.enableStats; 1201 } 1202 1203 /** 1204 * Disable statistics for the block, the block will no count for mined or placed. 1205 */ 1206 protected Block disableStats() 1207 { 1208 this.enableStats = false; 1209 return this; 1210 } 1211 1212 /** 1213 * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility 1214 * and stop pistons 1215 */ 1216 public int getMobilityFlag() 1217 { 1218 return this.blockMaterial.getMaterialMobility(); 1219 } 1220 1221 @SideOnly(Side.CLIENT) 1222 1223 /** 1224 * Returns the default ambient occlusion value based on block opacity 1225 */ 1226 public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 1227 { 1228 return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F; 1229 } 1230 1231 /** 1232 * Block's chance to react to an entity falling on it. 1233 */ 1234 public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {} 1235 1236 @SideOnly(Side.CLIENT) 1237 1238 /** 1239 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) 1240 */ 1241 public int idPicked(World par1World, int par2, int par3, int par4) 1242 { 1243 return this.blockID; 1244 } 1245 1246 /** 1247 * Get the block's damage value (for use with pick block). 1248 */ 1249 public int getDamageValue(World par1World, int par2, int par3, int par4) 1250 { 1251 return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4)); 1252 } 1253 1254 @SideOnly(Side.CLIENT) 1255 1256 /** 1257 * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) 1258 */ 1259 public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) 1260 { 1261 par3List.add(new ItemStack(par1, 1, 0)); 1262 } 1263 1264 /** 1265 * Sets the CreativeTab to display this block on. 1266 */ 1267 public Block setCreativeTab(CreativeTabs par1CreativeTabs) 1268 { 1269 this.displayOnCreativeTab = par1CreativeTabs; 1270 return this; 1271 } 1272 1273 /** 1274 * Called when the block is attempted to be harvested 1275 */ 1276 public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {} 1277 1278 @SideOnly(Side.CLIENT) 1279 1280 /** 1281 * Returns the CreativeTab to display the given block on. 1282 */ 1283 public CreativeTabs getCreativeTabToDisplayOn() 1284 { 1285 return this.displayOnCreativeTab; 1286 } 1287 1288 /** 1289 * Called when this block is set (with meta data). 1290 */ 1291 public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {} 1292 1293 /** 1294 * currently only used by BlockCauldron to incrament meta-data during rain 1295 */ 1296 public void fillWithRain(World par1World, int par2, int par3, int par4) {} 1297 1298 @SideOnly(Side.CLIENT) 1299 public boolean func_82505_u_() 1300 { 1301 return false; 1302 } 1303 1304 public boolean func_82506_l() 1305 { 1306 return true; 1307 } 1308 1309 /** 1310 * Return whether this block can drop from an explosion. 1311 */ 1312 public boolean canDropFromExplosion(Explosion par1Explosion) 1313 { 1314 return true; 1315 } 1316 1317 static 1318 { 1319 Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth"); 1320 Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log"); 1321 Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood"); 1322 Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg"); 1323 Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth"); 1324 Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone"); 1325 Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab"); 1326 Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab"); 1327 Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab"); 1328 Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab"); 1329 Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling"); 1330 Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves"); 1331 Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false); 1332 Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"}); 1333 Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256); 1334 Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256); 1335 Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256); 1336 Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setItemName("cobbleWall"); 1337 Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setItemName("anvil"); 1338 1339 for (int var0 = 0; var0 < 256; ++var0) 1340 { 1341 if (blocksList[var0] != null) 1342 { 1343 if (Item.itemsList[var0] == null) 1344 { 1345 Item.itemsList[var0] = new ItemBlock(var0 - 256); 1346 blocksList[var0].initializeBlock(); 1347 } 1348 1349 boolean var1 = false; 1350 1351 if (var0 > 0 && blocksList[var0].getRenderType() == 10) 1352 { 1353 var1 = true; 1354 } 1355 1356 if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab) 1357 { 1358 var1 = true; 1359 } 1360 1361 if (var0 == tilledField.blockID) 1362 { 1363 var1 = true; 1364 } 1365 1366 if (canBlockGrass[var0]) 1367 { 1368 var1 = true; 1369 } 1370 1371 if (lightOpacity[var0] == 0) 1372 { 1373 var1 = true; 1374 } 1375 1376 useNeighborBrightness[var0] = var1; 1377 } 1378 } 1379 1380 canBlockGrass[0] = true; 1381 StatList.initBreakableStats(); 1382 } 1383 1384 /* =================================================== FORGE START =====================================*/ 1385 /** 1386 * Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15 1387 * 1388 * @param world The current world 1389 * @param x X Position 1390 * @param y Y position 1391 * @param z Z position 1392 * @return The light value 1393 */ 1394 public int getLightValue(IBlockAccess world, int x, int y, int z) 1395 { 1396 Block block = blocksList[world.getBlockId(x, y, z)]; 1397 if (block != null && block != this) 1398 { 1399 return block.getLightValue(world, x, y, z); 1400 } 1401 return lightValue[blockID]; 1402 } 1403 1404 /** 1405 * Checks if a player or entity can use this block to 'climb' like a ladder. 1406 * 1407 * @param world The current world 1408 * @param x X Position 1409 * @param y Y position 1410 * @param z Z position 1411 * @return True if the block should act like a ladder 1412 */ 1413 public boolean isLadder(World world, int x, int y, int z) 1414 { 1415 return false; 1416 } 1417 1418 /** 1419 * Return true if the block is a normal, solid cube. This 1420 * determines indirect power state, entity ejection from blocks, and a few 1421 * others. 1422 * 1423 * @param world The current world 1424 * @param x X Position 1425 * @param y Y position 1426 * @param z Z position 1427 * @return True if the block is a full cube 1428 */ 1429 public boolean isBlockNormalCube(World world, int x, int y, int z) 1430 { 1431 return blockMaterial.isOpaque() && renderAsNormalBlock(); 1432 } 1433 1434 /** 1435 * Checks if the block is a solid face on the given side, used by placement logic. 1436 * 1437 * @param world The current world 1438 * @param x X Position 1439 * @param y Y position 1440 * @param z Z position 1441 * @param side The side to check 1442 * @return True if the block is solid on the specified side. 1443 */ 1444 public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side) 1445 { 1446 int meta = world.getBlockMetadata(x, y, z); 1447 if (this instanceof BlockHalfSlab) 1448 { 1449 return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube()); 1450 } 1451 else if (this instanceof BlockFarmland) 1452 { 1453 return (side != DOWN && side != UP); 1454 } 1455 else if (this instanceof BlockStairs) 1456 { 1457 boolean flipped = ((meta & 4) != 0); 1458 return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped); 1459 } 1460 return isBlockNormalCube(world, x, y, z); 1461 } 1462 1463 /** 1464 * Determines if a new block can be replace the space occupied by this one, 1465 * Used in the player's placement code to make the block act like water, and lava. 1466 * 1467 * @param world The current world 1468 * @param x X Position 1469 * @param y Y position 1470 * @param z Z position 1471 * @return True if the block is replaceable by another block 1472 */ 1473 public boolean isBlockReplaceable(World world, int x, int y, int z) 1474 { 1475 return false; 1476 } 1477 1478 /** 1479 * Determines if this block should set fire and deal fire damage 1480 * to entities coming into contact with it. 1481 * 1482 * @param world The current world 1483 * @param x X Position 1484 * @param y Y position 1485 * @param z Z position 1486 * @return True if the block should deal damage 1487 */ 1488 public boolean isBlockBurning(World world, int x, int y, int z) 1489 { 1490 return false; 1491 } 1492 1493 /** 1494 * Determines this block should be treated as an air block 1495 * by the rest of the code. This method is primarily 1496 * useful for creating pure logic-blocks that will be invisible 1497 * to the player and otherwise interact as air would. 1498 * 1499 * @param world The current world 1500 * @param x X Position 1501 * @param y Y position 1502 * @param z Z position 1503 * @return True if the block considered air 1504 */ 1505 public boolean isAirBlock(World world, int x, int y, int z) 1506 { 1507 return false; 1508 } 1509 1510 /** 1511 * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed. 1512 * 1513 * @param player The player damaging the block, may be null 1514 * @param meta The block's current metadata 1515 * @return True to spawn the drops 1516 */ 1517 public boolean canHarvestBlock(EntityPlayer player, int meta) 1518 { 1519 return ForgeHooks.canHarvestBlock(this, player, meta); 1520 } 1521 1522 /** 1523 * Called when a player removes a block. This is responsible for 1524 * actually destroying the block, and the block is intact at time of call. 1525 * This is called regardless of whether the player can harvest the block or 1526 * not. 1527 * 1528 * Return true if the block is actually destroyed. 1529 * 1530 * Note: When used in multiplayer, this is called on both client and 1531 * server sides! 1532 * 1533 * @param world The current world 1534 * @param player The player damaging the block, may be null 1535 * @param x X Position 1536 * @param y Y position 1537 * @param z Z position 1538 * @return True if the block is actually destroyed. 1539 */ 1540 public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z) 1541 { 1542 return world.setBlockWithNotify(x, y, z, 0); 1543 } 1544 1545 /** 1546 * Called when a new CreativeContainer is opened, populate the list 1547 * with all of the items for this block you want a player in creative mode 1548 * to have access to. 1549 * 1550 * @param itemList The list of items to display on the creative inventory. 1551 */ 1552 public void addCreativeItems(ArrayList itemList) 1553 { 1554 } 1555 1556 /** 1557 * Chance that fire will spread and consume this block. 1558 * 300 being a 100% chance, 0, being a 0% chance. 1559 * 1560 * @param world The current world 1561 * @param x The blocks X position 1562 * @param y The blocks Y position 1563 * @param z The blocks Z position 1564 * @param metadata The blocks current metadata 1565 * @param face The face that the fire is coming from 1566 * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire 1567 */ 1568 public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) 1569 { 1570 return blockFlammability[blockID]; 1571 } 1572 1573 /** 1574 * Called when fire is updating, checks if a block face can catch fire. 1575 * 1576 * 1577 * @param world The current world 1578 * @param x The blocks X position 1579 * @param y The blocks Y position 1580 * @param z The blocks Z position 1581 * @param metadata The blocks current metadata 1582 * @param face The face that the fire is coming from 1583 * @return True if the face can be on fire, false otherwise. 1584 */ 1585 public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) 1586 { 1587 return getFlammability(world, x, y, z, metadata, face) > 0; 1588 } 1589 1590 /** 1591 * Called when fire is updating on a neighbor block. 1592 * The higher the number returned, the faster fire will spread around this block. 1593 * 1594 * @param world The current world 1595 * @param x The blocks X position 1596 * @param y The blocks Y position 1597 * @param z The blocks Z position 1598 * @param metadata The blocks current metadata 1599 * @param face The face that the fire is coming from 1600 * @return A number that is used to determine the speed of fire growth around the block 1601 */ 1602 public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face) 1603 { 1604 return blockFireSpreadSpeed[blockID]; 1605 } 1606 1607 /** 1608 * Currently only called by fire when it is on top of this block. 1609 * Returning true will prevent the fire from naturally dying during updating. 1610 * Also prevents firing from dying from rain. 1611 * 1612 * @param world The current world 1613 * @param x The blocks X position 1614 * @param y The blocks Y position 1615 * @param z The blocks Z position 1616 * @param metadata The blocks current metadata 1617 * @param side The face that the fire is coming from 1618 * @return True if this block sustains fire, meaning it will never go out. 1619 */ 1620 public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side) 1621 { 1622 if (blockID == Block.netherrack.blockID && side == UP) 1623 { 1624 return true; 1625 } 1626 if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP) 1627 { 1628 return true; 1629 } 1630 return false; 1631 } 1632 1633 /** 1634 * Called by BlockFire to setup the burn values of vanilla blocks. 1635 * @param id The block id 1636 * @param encouragement How much the block encourages fire to spread 1637 * @param flammability how easy a block is to catch fire 1638 */ 1639 public static void setBurnProperties(int id, int encouragement, int flammability) 1640 { 1641 blockFireSpreadSpeed[id] = encouragement; 1642 blockFlammability[id] = flammability; 1643 } 1644 1645 /** 1646 * Called throughout the code as a replacement for block instanceof BlockContainer 1647 * Moving this to the Block base class allows for mods that wish to extend vinella 1648 * blocks, and also want to have a tile entity on that block, may. 1649 * 1650 * Return true from this function to specify this block has a tile entity. 1651 * 1652 * @param metadata Metadata of the current block 1653 * @return True if block has a tile entity, false otherwise 1654 */ 1655 public boolean hasTileEntity(int metadata) 1656 { 1657 return isBlockContainer; 1658 } 1659 1660 /** 1661 * Called throughout the code as a replacement for BlockContainer.getBlockEntity 1662 * Return the same thing you would from that function. 1663 * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer. 1664 * 1665 * @param metadata The Metadata of the current block 1666 * @return A instance of a class extending TileEntity 1667 */ 1668 public TileEntity createTileEntity(World world, int metadata) 1669 { 1670 if (this instanceof BlockContainer) 1671 { 1672 return ((BlockContainer)this).createNewTileEntity(world, metadata); 1673 } 1674 return null; 1675 } 1676 1677 /** 1678 * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand) 1679 * version in 1.1. 1680 * 1681 * @param meta Blocks Metadata 1682 * @param fortune Current item fortune level 1683 * @param random Random number generator 1684 * @return The number of items to drop 1685 */ 1686 public int quantityDropped(int meta, int fortune, Random random) 1687 { 1688 return quantityDroppedWithBonus(fortune, random); 1689 } 1690 1691 /** 1692 * This returns a complete list of items dropped from this block. 1693 * 1694 * @param world The current world 1695 * @param x X Position 1696 * @param y Y Position 1697 * @param z Z Position 1698 * @param metadata Current metadata 1699 * @param fortune Breakers fortune level 1700 * @return A ArrayList containing all items this block drops 1701 */ 1702 public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune) 1703 { 1704 ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); 1705 1706 int count = quantityDropped(metadata, fortune, world.rand); 1707 for(int i = 0; i < count; i++) 1708 { 1709 int id = idDropped(metadata, world.rand, 0); 1710 if (id > 0) 1711 { 1712 ret.add(new ItemStack(id, 1, damageDropped(metadata))); 1713 } 1714 } 1715 return ret; 1716 } 1717 1718 /** 1719 * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops. 1720 * 1721 * @param world The world 1722 * @param player The player doing the harvesting 1723 * @param x X Position 1724 * @param y Y Position 1725 * @param z Z Position 1726 * @param metadata The metadata 1727 * @return True if the block can be directly harvested using silk touch 1728 */ 1729 public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata) 1730 { 1731 if (this instanceof BlockGlass || this instanceof BlockEnderChest) 1732 { 1733 return true; 1734 } 1735 return renderAsNormalBlock() && !hasTileEntity(metadata); 1736 } 1737 1738 /** 1739 * Determines if a specified mob type can spawn on this block, returning false will 1740 * prevent any mob from spawning on the block. 1741 * 1742 * @param type The Mob Category Type 1743 * @param world The current world 1744 * @param x The X Position 1745 * @param y The Y Position 1746 * @param z The Z Position 1747 * @return True to allow a mob of the specified category to spawn, false to prevent it. 1748 */ 1749 public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z) 1750 { 1751 int meta = world.getBlockMetadata(x, y, z); 1752 if (this instanceof BlockStep) 1753 { 1754 return (((meta & 8) == 8) || isOpaqueCube()); 1755 } 1756 else if (this instanceof BlockStairs) 1757 { 1758 return ((meta & 4) != 0); 1759 } 1760 return isBlockSolidOnSide(world, x, y, z, UP); 1761 } 1762 1763 /** 1764 * Determines if this block is classified as a Bed, Allowing 1765 * players to sleep in it, though the block has to specifically 1766 * perform the sleeping functionality in it's activated event. 1767 * 1768 * @param world The current world 1769 * @param x X Position 1770 * @param y Y Position 1771 * @param z Z Position 1772 * @param player The player or camera entity, null in some cases. 1773 * @return True to treat this as a bed 1774 */ 1775 public boolean isBed(World world, int x, int y, int z, EntityLiving player) 1776 { 1777 return blockID == Block.bed.blockID; 1778 } 1779 1780 /** 1781 * Returns the position that the player is moved to upon 1782 * waking up, or respawning at the bed. 1783 * 1784 * @param world The current world 1785 * @param x X Position 1786 * @param y Y Position 1787 * @param z Z Position 1788 * @param player The player or camera entity, null in some cases. 1789 * @return The spawn position 1790 */ 1791 public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player) 1792 { 1793 return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0); 1794 } 1795 1796 /** 1797 * Called when a user either starts or stops sleeping in the bed. 1798 * 1799 * @param world The current world 1800 * @param x X Position 1801 * @param y Y Position 1802 * @param z Z Position 1803 * @param player The player or camera entity, null in some cases. 1804 * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed 1805 */ 1806 public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied) 1807 { 1808 BlockBed.setBedOccupied(world, x, y, z, occupied); 1809 } 1810 1811 /** 1812 * Returns the direction of the block. Same values that 1813 * are returned by BlockDirectional 1814 * 1815 * @param world The current world 1816 * @param x X Position 1817 * @param y Y Position 1818 * @param z Z Position 1819 * @return Bed direction 1820 */ 1821 public int getBedDirection(IBlockAccess world, int x, int y, int z) 1822 { 1823 return BlockBed.getDirection(world.getBlockMetadata(x, y, z)); 1824 } 1825 1826 /** 1827 * Determines if the current block is the foot half of the bed. 1828 * 1829 * @param world The current world 1830 * @param x X Position 1831 * @param y Y Position 1832 * @param z Z Position 1833 * @return True if the current block is the foot side of a bed. 1834 */ 1835 public boolean isBedFoot(IBlockAccess world, int x, int y, int z) 1836 { 1837 return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x, y, z)); 1838 } 1839 1840 /** 1841 * Called when a leaf should start its decay process. 1842 * 1843 * @param world The current world 1844 * @param x X Position 1845 * @param y Y Position 1846 * @param z Z Position 1847 */ 1848 public void beginLeavesDecay(World world, int x, int y, int z){} 1849 1850 /** 1851 * Determines if this block can prevent leaves connected to it from decaying. 1852 * 1853 * @param world The current world 1854 * @param x X Position 1855 * @param y Y Position 1856 * @param z Z Position 1857 * @return true if the presence this block can prevent leaves from decaying. 1858 */ 1859 public boolean canSustainLeaves(World world, int x, int y, int z) 1860 { 1861 return false; 1862 } 1863 1864 /** 1865 * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system. 1866 * 1867 * @param world The current world 1868 * @param x X Position 1869 * @param y Y Position 1870 * @param z Z Position 1871 * @return true if this block is considered leaves. 1872 */ 1873 public boolean isLeaves(World world, int x, int y, int z) 1874 { 1875 return false; 1876 } 1877 1878 /** 1879 * Used during tree growth to determine if newly generated leaves can replace this block. 1880 * 1881 * @param world The current world 1882 * @param x X Position 1883 * @param y Y Position 1884 * @param z Z Position 1885 * @return true if this block can be replaced by growing leaves. 1886 */ 1887 public boolean canBeReplacedByLeaves(World world, int x, int y, int z) 1888 { 1889 return !Block.opaqueCubeLookup[this.blockID]; 1890 } 1891 1892 /** 1893 * 1894 * @param world The current world 1895 * @param x X Position 1896 * @param y Y Position 1897 * @param z Z Position 1898 * @return true if the block is wood (logs) 1899 */ 1900 public boolean isWood(World world, int x, int y, int z) 1901 { 1902 return false; 1903 } 1904 1905 /** 1906 * Determines if the current block is replaceable by Ore veins during world generation. 1907 * 1908 * @param world The current world 1909 * @param x X Position 1910 * @param y Y Position 1911 * @param z Z Position 1912 * @return True to allow this block to be replaced by a ore 1913 */ 1914 public boolean isGenMineableReplaceable(World world, int x, int y, int z) 1915 { 1916 return blockID == stone.blockID; 1917 } 1918 1919 /** 1920 * Grabs the current texture file used for this block 1921 */ 1922 public String getTextureFile() 1923 { 1924 return currentTexture; 1925 } 1926 1927 /** 1928 * Sets the current texture file for this block, used when rendering. 1929 * Default is "/terrain.png" 1930 * 1931 * @param texture The texture file 1932 */ 1933 public Block setTextureFile(String texture) 1934 { 1935 currentTexture = texture; 1936 isDefaultTexture = false; 1937 return this; 1938 } 1939 1940 1941 /** 1942 * Location sensitive version of getExplosionRestance 1943 * 1944 * @param par1Entity The entity that caused the explosion 1945 * @param world The current world 1946 * @param x X Position 1947 * @param y Y Position 1948 * @param z Z Position 1949 * @param explosionX Explosion source X Position 1950 * @param explosionY Explosion source X Position 1951 * @param explosionZ Explosion source X Position 1952 * @return The amount of the explosion absorbed. 1953 */ 1954 public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ) 1955 { 1956 return getExplosionResistance(par1Entity); 1957 } 1958 1959 /** 1960 * Determine if this block can make a redstone connection on the side provided, 1961 * Useful to control which sides are inputs and outputs for redstone wires. 1962 * 1963 * Side: 1964 * -1: UP 1965 * 0: NORTH 1966 * 1: EAST 1967 * 2: SOUTH 1968 * 3: WEST 1969 * 1970 * @param world The current world 1971 * @param x X Position 1972 * @param y Y Position 1973 * @param z Z Position 1974 * @param side The side that is trying to make the connection 1975 * @return True to make the connection 1976 */ 1977 public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side) 1978 { 1979 return Block.blocksList[blockID].canProvidePower() && side != -1; 1980 } 1981 1982 /** 1983 * Determines if a torch can be placed on the top surface of this block. 1984 * Useful for creating your own block that torches can be on, such as fences. 1985 * 1986 * @param world The current world 1987 * @param x X Position 1988 * @param y Y Position 1989 * @param z Z Position 1990 * @return True to allow the torch to be placed 1991 */ 1992 public boolean canPlaceTorchOnTop(World world, int x, int y, int z) 1993 { 1994 if (world.doesBlockHaveSolidTopSurface(x, y, z)) 1995 { 1996 return true; 1997 } 1998 else 1999 { 2000 int id = world.getBlockId(x, y, z); 2001 return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID; 2002 } 2003 } 2004 2005 2006 /** 2007 * Determines if this block should render in this pass. 2008 * 2009 * @param pass The pass in question 2010 * @return True to render 2011 */ 2012 public boolean canRenderInPass(int pass) 2013 { 2014 return pass == getRenderBlockPass(); 2015 } 2016 2017 /** 2018 * Called when a user uses the creative pick block button on this block 2019 * 2020 * @param target The full target the player is looking at 2021 * @return A ItemStack to add to the player's inventory, Null if nothing should be added. 2022 */ 2023 public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z) 2024 { 2025 int id = idPicked(world, x, y, z); 2026 2027 if (id == 0) 2028 { 2029 return null; 2030 } 2031 2032 Item item = Item.itemsList[id]; 2033 if (item == null) 2034 { 2035 return null; 2036 } 2037 2038 return new ItemStack(id, 1, getDamageValue(world, x, y, z)); 2039 } 2040 2041 /** 2042 * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc 2043 * Also used to determine if the player can spawn on this block. 2044 * 2045 * @return False to disallow spawning 2046 */ 2047 public boolean isBlockFoliage(World world, int x, int y, int z) 2048 { 2049 return false; 2050 } 2051 2052 /** 2053 * Spawn a digging particle effect in the world, this is a wrapper 2054 * around EffectRenderer.addBlockHitEffects to allow the block more 2055 * control over the particles. Useful when you have entirely different 2056 * texture sheets for different sides/locations in the world. 2057 * 2058 * @param world The current world 2059 * @param target The target the player is looking at {x/y/z/side/sub} 2060 * @param effectRenderer A reference to the current effect renderer. 2061 * @return True to prevent vanilla digging particles form spawning. 2062 */ 2063 @SideOnly(Side.CLIENT) 2064 public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer) 2065 { 2066 return false; 2067 } 2068 2069 /** 2070 * Spawn particles for when the block is destroyed. Due to the nature 2071 * of how this is invoked, the x/y/z locations are not always guaranteed 2072 * to host your block. So be sure to do proper sanity checks before assuming 2073 * that the location is this block. 2074 * 2075 * @param world The current world 2076 * @param x X position to spawn the particle 2077 * @param y Y position to spawn the particle 2078 * @param z Z position to spawn the particle 2079 * @param meta The metadata for the block before it was destroyed. 2080 * @param effectRenderer A reference to the current effect renderer. 2081 * @return True to prevent vanilla break particles from spawning. 2082 */ 2083 @SideOnly(Side.CLIENT) 2084 public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer) 2085 { 2086 return false; 2087 } 2088 2089 /** 2090 * Determines if this block can support the passed in plant, allowing it to be planted and grow. 2091 * Some examples: 2092 * Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water 2093 * Cacti checks if its a cacti, or if its sand 2094 * Nether types check for soul sand 2095 * Crops check for tilled soil 2096 * Caves check if it's a colid surface 2097 * Plains check if its grass or dirt 2098 * Water check if its still water 2099 * 2100 * @param world The current world 2101 * @param x X Position 2102 * @param y Y Position 2103 * @param z Z position 2104 * @param direction The direction relative to the given position the plant wants to be, typically its UP 2105 * @param plant The plant that wants to check 2106 * @return True to allow the plant to be planted/stay. 2107 */ 2108 public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant) 2109 { 2110 int plantID = plant.getPlantID(world, x, y + 1, z); 2111 EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z); 2112 2113 if (plantID == cactus.blockID && blockID == cactus.blockID) 2114 { 2115 return true; 2116 } 2117 2118 if (plantID == reed.blockID && blockID == reed.blockID) 2119 { 2120 return true; 2121 } 2122 2123 if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID)) 2124 { 2125 return true; 2126 } 2127 2128 switch (plantType) 2129 { 2130 case Desert: return blockID == sand.blockID; 2131 case Nether: return blockID == slowSand.blockID; 2132 case Crop: return blockID == tilledField.blockID; 2133 case Cave: return isBlockSolidOnSide(world, x, y, z, UP); 2134 case Plains: return blockID == grass.blockID || blockID == dirt.blockID; 2135 case Water: return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0; 2136 case Beach: 2137 boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID); 2138 boolean hasWater = (world.getBlockMaterial(x - 1, y, z ) == Material.water || 2139 world.getBlockMaterial(x + 1, y, z ) == Material.water || 2140 world.getBlockMaterial(x, y, z - 1) == Material.water || 2141 world.getBlockMaterial(x, y, z + 1) == Material.water); 2142 return isBeach && hasWater; 2143 } 2144 2145 return false; 2146 } 2147 2148 /** 2149 * Checks if this soil is fertile, typically this means that growth rates 2150 * of plants on this soil will be slightly sped up. 2151 * Only vanilla case is tilledField when it is within range of water. 2152 * 2153 * @param world The current world 2154 * @param x X Position 2155 * @param y Y Position 2156 * @param z Z position 2157 * @return True if the soil should be considered fertile. 2158 */ 2159 public boolean isFertile(World world, int x, int y, int z) 2160 { 2161 if (blockID == tilledField.blockID) 2162 { 2163 return world.getBlockMetadata(x, y, z) > 0; 2164 } 2165 2166 return false; 2167 } 2168 2169 /** 2170 * Location aware and overrideable version of the lightOpacity array, 2171 * return the number to subtract from the light value when it passes through this block. 2172 * 2173 * This is not guaranteed to have the tile entity in place before this is called, so it is 2174 * Recommended that you have your tile entity call relight after being placed if you 2175 * rely on it for light info. 2176 * 2177 * @param world The current world 2178 * @param x X Position 2179 * @param y Y Position 2180 * @param z Z position 2181 * @return The amount of light to block, 0 for air, 255 for fully opaque. 2182 */ 2183 public int getLightOpacity(World world, int x, int y, int z) 2184 { 2185 return lightOpacity[blockID]; 2186 } 2187 2188 /** 2189 * Determines if this block is destroyed when a ender dragon tries to fly through it. 2190 * The block will be set to 0, nothing will drop. 2191 * 2192 * @param world The current world 2193 * @param x X Position 2194 * @param y Y Position 2195 * @param z Z position 2196 * @return True to allow the ender dragon to destroy this block 2197 */ 2198 public boolean canDragonDestroy(World world, int x, int y, int z) 2199 { 2200 return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID; 2201 } 2202 2203 /** 2204 * Determines if this block can be used as the base of a beacon. 2205 * 2206 * @param world The current world 2207 * @param x X Position 2208 * @param y Y Position 2209 * @param z Z position 2210 * @param beaconX Beacons X Position 2211 * @param beaconY Beacons Y Position 2212 * @param beaconZ Beacons Z Position 2213 * @return True, to support the beacon, and make it active with this block. 2214 */ 2215 public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ) 2216 { 2217 return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID); 2218 } 2219 }