001 package net.minecraft.block;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005
006 import java.util.ArrayList;
007 import java.util.List;
008 import java.util.Random;
009 import net.minecraft.block.material.Material;
010 import net.minecraft.client.particle.EffectRenderer;
011 import net.minecraft.creativetab.CreativeTabs;
012 import net.minecraft.enchantment.EnchantmentHelper;
013 import net.minecraft.entity.Entity;
014 import net.minecraft.entity.EntityLiving;
015 import net.minecraft.entity.EnumCreatureType;
016 import net.minecraft.entity.item.EntityItem;
017 import net.minecraft.entity.item.EntityXPOrb;
018 import net.minecraft.entity.player.EntityPlayer;
019 import net.minecraft.item.Item;
020 import net.minecraft.item.ItemAnvilBlock;
021 import net.minecraft.item.ItemBlock;
022 import net.minecraft.item.ItemCloth;
023 import net.minecraft.item.ItemColored;
024 import net.minecraft.item.ItemLeaves;
025 import net.minecraft.item.ItemLilyPad;
026 import net.minecraft.item.ItemMultiTextureTile;
027 import net.minecraft.item.ItemPiston;
028 import net.minecraft.item.ItemSlab;
029 import net.minecraft.item.ItemStack;
030 import net.minecraft.stats.StatList;
031 import net.minecraft.tileentity.TileEntity;
032 import net.minecraft.tileentity.TileEntitySign;
033 import net.minecraft.util.AxisAlignedBB;
034 import net.minecraft.util.ChunkCoordinates;
035 import net.minecraft.util.MovingObjectPosition;
036 import net.minecraft.util.StatCollector;
037 import net.minecraft.util.Vec3;
038 import net.minecraft.world.Explosion;
039 import net.minecraft.world.IBlockAccess;
040 import net.minecraft.world.World;
041 import net.minecraft.world.WorldProviderEnd;
042
043 import net.minecraftforge.common.*;
044 import static net.minecraftforge.common.ForgeDirection.*;
045
046 public class Block
047 {
048 protected static int[] blockFireSpreadSpeed = new int[4096];
049 protected static int[] blockFlammability = new int[4096];
050 protected String currentTexture = "/terrain.png";
051 public boolean isDefaultTexture = true;
052 /**
053 * used as foreach item, if item.tab = current tab, display it on the screen
054 */
055 private CreativeTabs displayOnCreativeTab;
056 public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
057 public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
058 public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
059 public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
060 public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
061 public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
062 public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
063 public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
064 public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F);
065 public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F);
066 public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F);
067 public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F);
068
069 /** List of ly/ff (BlockType) containing the already registered blocks. */
070 public static final Block[] blocksList = new Block[4096];
071
072 /**
073 * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
074 */
075 public static final boolean[] opaqueCubeLookup = new boolean[4096];
076
077 /** How much light is subtracted for going through this block */
078 public static final int[] lightOpacity = new int[4096];
079
080 /** Array of booleans that tells if a block can grass */
081 public static final boolean[] canBlockGrass = new boolean[4096];
082
083 /** Amount of light emitted */
084 public static final int[] lightValue = new int[4096];
085 public static final boolean[] requiresSelfNotify = new boolean[4096];
086
087 /**
088 * Flag if block ID should use the brightest neighbor light value as its own
089 */
090 public static boolean[] useNeighborBrightness = new boolean[4096];
091 public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone");
092 public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass");
093 public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt");
094 public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
095 public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify();
096 public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify();
097 public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
098 public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
099 public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
100 public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
101
102 /** Stationary lava source block */
103 public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
104 public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand");
105 public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel");
106 public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold");
107 public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron");
108 public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal");
109 public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
110 public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify();
111 public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge");
112 public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass");
113 public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis");
114 public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
115 public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify();
116 public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify();
117 public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify();
118 public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify();
119 public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify();
120 public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify();
121 public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify();
122 public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web");
123 public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass");
124 public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush");
125 public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify();
126 public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify();
127 public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify();
128 public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
129 public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower");
130 public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose");
131 public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom");
132 public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom");
133 public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold");
134 public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron");
135
136 /** stoneDoubleSlab */
137 public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
138
139 /** stoneSingleSlab */
140 public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
141 public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock);
142 public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt");
143 public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf");
144 public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
145 public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian");
146 public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify();
147 public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats();
148 public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats();
149 public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify();
150 public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify();
151 public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify();
152 public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond");
153 public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond");
154 public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench");
155 public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops");
156 public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify();
157 public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations);
158 public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify();
159 public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
160 public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify();
161 public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundLadderFootstep).setBlockName("ladder").setRequiresSelfNotify();
162 public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify();
163 public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify();
164 public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
165 public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify();
166 public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
167 public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify();
168 public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
169 public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock);
170 public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify();
171 public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify();
172 public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone);
173 public static final Block stoneButton = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify();
174 public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundSnowFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0);
175 public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice");
176 public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundSnowFootstep).setBlockName("snow");
177 public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus");
178 public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay");
179 public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats();
180 public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify();
181 public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence");
182 public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify();
183 public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock");
184 public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand");
185 public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem");
186
187 /** The purple teleport blocks inside the obsidian circle */
188 public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal");
189 public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify();
190 public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify();
191 public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
192 public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
193
194 /**
195 * April fools secret locked chest, only spawns on new chunks on 1st April.
196 */
197 public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify();
198 public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify();
199 public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg");
200 public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth");
201 public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
202 public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
203 public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron");
204 public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass");
205 public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon");
206 public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
207 public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
208 public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify();
209 public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify();
210 public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify();
211 public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify();
212 public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel");
213 public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily");
214 public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
215 public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence");
216 public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify();
217 public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify();
218 public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable");
219 public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify();
220 public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify();
221 public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
222 public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
223
224 /** The rock found in The End. */
225 public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
226 public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg");
227 public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
228 public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight");
229 public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
230 public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
231 public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify();
232 public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify();
233 public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald");
234 public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F);
235 public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify();
236 public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify();
237 public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald");
238 public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify();
239 public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify();
240 public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify();
241 public static final Block commandBlock = (new BlockCommandBlock(137)).setBlockName("commandBlock");
242 public static final Block beacon = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F);
243 public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall");
244 public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot");
245 public static final Block carrot = (new BlockCarrot(141)).setBlockName("carrots");
246 public static final Block potato = (new BlockPotato(142)).setBlockName("potatoes");
247 public static final Block woodenButton = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify();
248 public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify();
249 public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify();
250
251 /**
252 * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to
253 * come from terrain.png, and the index is 0-based (grass is 0).
254 */
255 public int blockIndexInTexture;
256
257 /** ID of the block. */
258 public final int blockID;
259
260 /** Indicates how many hits it takes to break a block. */
261 protected float blockHardness;
262
263 /** Indicates the blocks resistance to explosions. */
264 protected float blockResistance;
265
266 /**
267 * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
268 */
269 protected boolean blockConstructorCalled;
270
271 /**
272 * If this field is true, the block is counted for statistics (mined or placed)
273 */
274 protected boolean enableStats;
275
276 /**
277 * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
278 * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
279 */
280 protected boolean needsRandomTick;
281
282 /** true if the Block contains a Tile Entity */
283 protected boolean isBlockContainer;
284
285 /** minimum X for the block bounds (local coordinates) */
286 protected double minX;
287
288 /** minimum Y for the block bounds (local coordinates) */
289 protected double minY;
290
291 /** minimum Z for the block bounds (local coordinates) */
292 protected double minZ;
293
294 /** maximum X for the block bounds (local coordinates) */
295 protected double maxX;
296
297 /** maximum Y for the block bounds (local coordinates) */
298 protected double maxY;
299
300 /** maximum Z for the block bounds (local coordinates) */
301 protected double maxZ;
302
303 /** Sound of stepping on the block */
304 public StepSound stepSound;
305 public float blockParticleGravity;
306
307 /** Block material definition. */
308 public final Material blockMaterial;
309
310 /**
311 * Determines how much velocity is maintained while moving on top of this block
312 */
313 public float slipperiness;
314 private String blockName;
315
316 public Block(int par1, Material par2Material)
317 {
318 this.blockConstructorCalled = true;
319 this.enableStats = true;
320 this.stepSound = soundPowderFootstep;
321 this.blockParticleGravity = 1.0F;
322 this.slipperiness = 0.6F;
323
324 if (blocksList[par1] != null)
325 {
326 throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
327 }
328 else
329 {
330 this.blockMaterial = par2Material;
331 blocksList[par1] = this;
332 this.blockID = par1;
333 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
334 opaqueCubeLookup[par1] = this.isOpaqueCube();
335 lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
336 canBlockGrass[par1] = !par2Material.getCanBlockGrass();
337 }
338 isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png"));
339 }
340
341 /**
342 * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is
343 * always notify every neightbor block when anything changes.
344 */
345 public Block setRequiresSelfNotify()
346 {
347 requiresSelfNotify[this.blockID] = true;
348 return this;
349 }
350
351 /**
352 * This method is called on a block after all other blocks gets already created. You can use it to reference and
353 * configure something on the block that needs the others ones.
354 */
355 protected void initializeBlock() {}
356
357 public Block(int par1, int par2, Material par3Material)
358 {
359 this(par1, par3Material);
360 this.blockIndexInTexture = par2;
361 }
362
363 /**
364 * Sets the footstep sound for the block. Returns the object for convenience in constructing.
365 */
366 public Block setStepSound(StepSound par1StepSound)
367 {
368 this.stepSound = par1StepSound;
369 return this;
370 }
371
372 /**
373 * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
374 */
375 public Block setLightOpacity(int par1)
376 {
377 lightOpacity[this.blockID] = par1;
378 return this;
379 }
380
381 /**
382 * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
383 * for convenience in constructing.
384 */
385 public Block setLightValue(float par1)
386 {
387 lightValue[this.blockID] = (int)(15.0F * par1);
388 return this;
389 }
390
391 /**
392 * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
393 */
394 public Block setResistance(float par1)
395 {
396 this.blockResistance = par1 * 3.0F;
397 return this;
398 }
399
400 public static boolean isNormalCube(int par0)
401 {
402 Block var1 = blocksList[par0];
403 return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock();
404 }
405
406 /**
407 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
408 */
409 public boolean renderAsNormalBlock()
410 {
411 return true;
412 }
413
414 public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
415 {
416 return !this.blockMaterial.blocksMovement();
417 }
418
419 /**
420 * The type of render function that is called for this block
421 */
422 public int getRenderType()
423 {
424 return 0;
425 }
426
427 /**
428 * Sets how many hits it takes to break a block.
429 */
430 public Block setHardness(float par1)
431 {
432 this.blockHardness = par1;
433
434 if (this.blockResistance < par1 * 5.0F)
435 {
436 this.blockResistance = par1 * 5.0F;
437 }
438
439 return this;
440 }
441
442 /**
443 * This method will make the hardness of the block equals to -1, and the block is indestructible.
444 */
445 public Block setBlockUnbreakable()
446 {
447 this.setHardness(-1.0F);
448 return this;
449 }
450
451 /**
452 * Returns the block hardness at a location. Args: world, x, y, z
453 */
454 public float getBlockHardness(World par1World, int par2, int par3, int par4)
455 {
456 return this.blockHardness;
457 }
458
459 /**
460 * Sets whether this block type will receive random update ticks
461 */
462 public Block setTickRandomly(boolean par1)
463 {
464 this.needsRandomTick = par1;
465 return this;
466 }
467
468 /**
469 * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
470 * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
471 */
472 public boolean getTickRandomly()
473 {
474 return this.needsRandomTick;
475 }
476
477 @Deprecated //Forge: New Metadata sensitive version.
478 public boolean hasTileEntity()
479 {
480 return hasTileEntity(0);
481 }
482
483 /**
484 * Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ
485 */
486 public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
487 {
488 this.minX = (double)par1;
489 this.minY = (double)par2;
490 this.minZ = (double)par3;
491 this.maxX = (double)par4;
492 this.maxY = (double)par5;
493 this.maxZ = (double)par6;
494 }
495
496 @SideOnly(Side.CLIENT)
497
498 /**
499 * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
500 */
501 public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
502 {
503 return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
504 }
505
506 @SideOnly(Side.CLIENT)
507
508 /**
509 * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
510 */
511 public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
512 {
513 return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
514 }
515
516 @SideOnly(Side.CLIENT)
517
518 /**
519 * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
520 * coordinates. Args: blockAccess, x, y, z, side
521 */
522 public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
523 {
524 return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
525 }
526
527 /**
528 * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
529 * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
530 */
531 public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
532 {
533 return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
534 }
535
536 @SideOnly(Side.CLIENT)
537
538 /**
539 * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
540 */
541 public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
542 {
543 return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
544 }
545
546 /**
547 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
548 */
549 public int getBlockTextureFromSideAndMetadata(int par1, int par2)
550 {
551 return this.getBlockTextureFromSide(par1);
552 }
553
554 /**
555 * Returns the block texture based on the side being looked at. Args: side
556 */
557 public int getBlockTextureFromSide(int par1)
558 {
559 return this.blockIndexInTexture;
560 }
561
562 /**
563 * if the specified block is in the given AABB, add its collision bounding box to the given list
564 */
565 public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
566 {
567 AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
568
569 if (var8 != null && par5AxisAlignedBB.intersectsWith(var8))
570 {
571 par6List.add(var8);
572 }
573 }
574
575 @SideOnly(Side.CLIENT)
576
577 /**
578 * Returns the bounding box of the wired rectangular prism to render.
579 */
580 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
581 {
582 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
583 }
584
585 /**
586 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
587 * cleared to be reused)
588 */
589 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
590 {
591 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
592 }
593
594 /**
595 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
596 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
597 */
598 public boolean isOpaqueCube()
599 {
600 return true;
601 }
602
603 /**
604 * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
605 */
606 public boolean canCollideCheck(int par1, boolean par2)
607 {
608 return this.isCollidable();
609 }
610
611 /**
612 * Returns if this block is collidable (only used by Fire). Args: x, y, z
613 */
614 public boolean isCollidable()
615 {
616 return true;
617 }
618
619 /**
620 * Ticks the block if it's been scheduled
621 */
622 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
623
624 @SideOnly(Side.CLIENT)
625
626 /**
627 * A randomly called display update to be able to add particles or other items for display
628 */
629 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
630
631 /**
632 * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData
633 */
634 public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
635
636 /**
637 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
638 * their own) Args: x, y, z, neighbor blockID
639 */
640 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
641
642 /**
643 * How many world ticks before ticking
644 */
645 public int tickRate()
646 {
647 return 10;
648 }
649
650 /**
651 * Called whenever the block is added into the world. Args: world, x, y, z
652 */
653 public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
654
655 /**
656 * ejects contained items into the world, and notifies neighbours of an update, as appropriate
657 */
658 public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
659 {
660 if (hasTileEntity(par6) && !(this instanceof BlockContainer))
661 {
662 par1World.removeBlockTileEntity(par2, par3, par4);
663 }
664 }
665
666 /**
667 * Returns the quantity of items to drop on block destruction.
668 */
669 public int quantityDropped(Random par1Random)
670 {
671 return 1;
672 }
673
674 /**
675 * Returns the ID of the items to drop on destruction.
676 */
677 public int idDropped(int par1, Random par2Random, int par3)
678 {
679 return this.blockID;
680 }
681
682 /**
683 * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
684 * EntityPlayer.
685 */
686 public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
687 {
688 return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
689 }
690
691 /**
692 * Drops the specified block items
693 */
694 public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
695 {
696 this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
697 }
698
699 /**
700 * Drops the block items with a specified chance of dropping the specified items
701 */
702 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
703 {
704 if (!par1World.isRemote)
705 {
706 ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
707
708 for (ItemStack item : items)
709 {
710 if (par1World.rand.nextFloat() <= par6)
711 {
712 this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
713 }
714 }
715 }
716 }
717
718 /**
719 * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
720 */
721 protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
722 {
723 if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops"))
724 {
725 float var6 = 0.7F;
726 double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
727 double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
728 double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
729 EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack);
730 var13.delayBeforeCanPickup = 10;
731 par1World.spawnEntityInWorld(var13);
732 }
733 }
734
735 /**
736 * called by spawner, ore, redstoneOre blocks
737 */
738 protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
739 {
740 if (!par1World.isRemote)
741 {
742 while (par5 > 0)
743 {
744 int var6 = EntityXPOrb.getXPSplit(par5);
745 par5 -= var6;
746 par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6));
747 }
748 }
749 }
750
751 /**
752 * Determines the damage on the item the block drops. Used in cloth and wood.
753 */
754 public int damageDropped(int par1)
755 {
756 return 0;
757 }
758
759 /**
760 * Returns how much this block can resist explosions from the passed in entity.
761 */
762 public float getExplosionResistance(Entity par1Entity)
763 {
764 return this.blockResistance / 5.0F;
765 }
766
767 /**
768 * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
769 * x, y, z, startVec, endVec
770 */
771 public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
772 {
773 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
774 par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
775 par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
776 Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
777 Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
778 Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
779 Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
780 Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
781 Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
782
783 if (!this.isVecInsideYZBounds(var7))
784 {
785 var7 = null;
786 }
787
788 if (!this.isVecInsideYZBounds(var8))
789 {
790 var8 = null;
791 }
792
793 if (!this.isVecInsideXZBounds(var9))
794 {
795 var9 = null;
796 }
797
798 if (!this.isVecInsideXZBounds(var10))
799 {
800 var10 = null;
801 }
802
803 if (!this.isVecInsideXYBounds(var11))
804 {
805 var11 = null;
806 }
807
808 if (!this.isVecInsideXYBounds(var12))
809 {
810 var12 = null;
811 }
812
813 Vec3 var13 = null;
814
815 if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13)))
816 {
817 var13 = var7;
818 }
819
820 if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13)))
821 {
822 var13 = var8;
823 }
824
825 if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13)))
826 {
827 var13 = var9;
828 }
829
830 if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13)))
831 {
832 var13 = var10;
833 }
834
835 if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13)))
836 {
837 var13 = var11;
838 }
839
840 if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13)))
841 {
842 var13 = var12;
843 }
844
845 if (var13 == null)
846 {
847 return null;
848 }
849 else
850 {
851 byte var14 = -1;
852
853 if (var13 == var7)
854 {
855 var14 = 4;
856 }
857
858 if (var13 == var8)
859 {
860 var14 = 5;
861 }
862
863 if (var13 == var9)
864 {
865 var14 = 0;
866 }
867
868 if (var13 == var10)
869 {
870 var14 = 1;
871 }
872
873 if (var13 == var11)
874 {
875 var14 = 2;
876 }
877
878 if (var13 == var12)
879 {
880 var14 = 3;
881 }
882
883 return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4));
884 }
885 }
886
887 /**
888 * Checks if a vector is within the Y and Z bounds of the block.
889 */
890 private boolean isVecInsideYZBounds(Vec3 par1Vec3)
891 {
892 return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
893 }
894
895 /**
896 * Checks if a vector is within the X and Z bounds of the block.
897 */
898 private boolean isVecInsideXZBounds(Vec3 par1Vec3)
899 {
900 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
901 }
902
903 /**
904 * Checks if a vector is within the X and Y bounds of the block.
905 */
906 private boolean isVecInsideXYBounds(Vec3 par1Vec3)
907 {
908 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
909 }
910
911 /**
912 * Called upon the block being destroyed by an explosion
913 */
914 public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {}
915
916 @SideOnly(Side.CLIENT)
917
918 /**
919 * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
920 */
921 public int getRenderBlockPass()
922 {
923 return 0;
924 }
925
926 /**
927 * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
928 */
929 public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
930 {
931 return this.canPlaceBlockAt(par1World, par2, par3, par4);
932 }
933
934 /**
935 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
936 */
937 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
938 {
939 int var5 = par1World.getBlockId(par2, par3, par4);
940 return var5 == 0 || blocksList[var5].blockMaterial.isReplaceable();
941 }
942
943 /**
944 * Called upon block activation (right click on the block.)
945 */
946 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
947 {
948 return false;
949 }
950
951 /**
952 * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
953 */
954 public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
955
956 /**
957 * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
958 */
959 public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
960 {
961 return par9;
962 }
963
964 /**
965 * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
966 */
967 public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
968
969 /**
970 * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
971 */
972 public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
973
974 /**
975 * Updates the blocks bounds based on its current state. Args: world, x, y, z
976 */
977 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
978
979 /**
980 * returns the block bounderies minX value
981 */
982 public final double getBlockBoundsMinX()
983 {
984 return this.minX;
985 }
986
987 /**
988 * returns the block bounderies maxX value
989 */
990 public final double getBlockBoundsMaxX()
991 {
992 return this.maxX;
993 }
994
995 /**
996 * returns the block bounderies minY value
997 */
998 public final double getBlockBoundsMinY()
999 {
1000 return this.minY;
1001 }
1002
1003 /**
1004 * returns the block bounderies maxY value
1005 */
1006 public final double getBlockBoundsMaxY()
1007 {
1008 return this.maxY;
1009 }
1010
1011 /**
1012 * returns the block bounderies minZ value
1013 */
1014 public final double getBlockBoundsMinZ()
1015 {
1016 return this.minZ;
1017 }
1018
1019 /**
1020 * returns the block bounderies maxZ value
1021 */
1022 public final double getBlockBoundsMaxZ()
1023 {
1024 return this.maxZ;
1025 }
1026
1027 @SideOnly(Side.CLIENT)
1028 public int getBlockColor()
1029 {
1030 return 16777215;
1031 }
1032
1033 @SideOnly(Side.CLIENT)
1034
1035 /**
1036 * Returns the color this block should be rendered. Used by leaves.
1037 */
1038 public int getRenderColor(int par1)
1039 {
1040 return 16777215;
1041 }
1042
1043 @SideOnly(Side.CLIENT)
1044
1045 /**
1046 * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
1047 * when first determining what to render.
1048 */
1049 public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1050 {
1051 return 16777215;
1052 }
1053
1054 /**
1055 * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
1056 * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
1057 * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
1058 */
1059 public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1060 {
1061 return false;
1062 }
1063
1064 /**
1065 * Can this block provide power. Only wire currently seems to have this change based on its state.
1066 */
1067 public boolean canProvidePower()
1068 {
1069 return false;
1070 }
1071
1072 /**
1073 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
1074 */
1075 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
1076
1077 /**
1078 * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
1079 * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
1080 */
1081 public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1082 {
1083 return false;
1084 }
1085
1086 /**
1087 * Sets the block's bounds for rendering it as an item
1088 */
1089 public void setBlockBoundsForItemRender() {}
1090
1091 /**
1092 * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
1093 * block and l is the block's subtype/damage.
1094 */
1095 public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
1096 {
1097 par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
1098 par2EntityPlayer.addExhaustion(0.025F);
1099
1100 if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
1101 {
1102 ItemStack var8 = this.createStackedBlock(par6);
1103
1104 if (var8 != null)
1105 {
1106 this.dropBlockAsItem_do(par1World, par3, par4, par5, var8);
1107 }
1108 }
1109 else
1110 {
1111 int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
1112 this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7);
1113 }
1114 }
1115
1116 /**
1117 * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
1118 */
1119 protected boolean canSilkHarvest()
1120 {
1121 return this.renderAsNormalBlock() && !this.isBlockContainer;
1122 }
1123
1124 /**
1125 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
1126 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
1127 */
1128 protected ItemStack createStackedBlock(int par1)
1129 {
1130 int var2 = 0;
1131
1132 if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
1133 {
1134 var2 = par1;
1135 }
1136
1137 return new ItemStack(this.blockID, 1, var2);
1138 }
1139
1140 /**
1141 * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
1142 */
1143 public int quantityDroppedWithBonus(int par1, Random par2Random)
1144 {
1145 return this.quantityDropped(par2Random);
1146 }
1147
1148 /**
1149 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.
1150 */
1151 public boolean canBlockStay(World par1World, int par2, int par3, int par4)
1152 {
1153 return true;
1154 }
1155
1156 /**
1157 * Called when the block is placed in the world.
1158 */
1159 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {}
1160
1161 /**
1162 * Called after a block is placed
1163 */
1164 public void onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5) {}
1165
1166 /**
1167 * set name of block from language file
1168 */
1169 public Block setBlockName(String par1Str)
1170 {
1171 this.blockName = "tile." + par1Str;
1172 return this;
1173 }
1174
1175 /**
1176 * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic
1177 * page.
1178 */
1179 public String translateBlockName()
1180 {
1181 return StatCollector.translateToLocal(this.getBlockName() + ".name");
1182 }
1183
1184 public String getBlockName()
1185 {
1186 return this.blockName;
1187 }
1188
1189 /**
1190 * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
1191 * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
1192 */
1193 public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {}
1194
1195 /**
1196 * Return the state of blocks statistics flags - if the block is counted for mined and placed.
1197 */
1198 public boolean getEnableStats()
1199 {
1200 return this.enableStats;
1201 }
1202
1203 /**
1204 * Disable statistics for the block, the block will no count for mined or placed.
1205 */
1206 protected Block disableStats()
1207 {
1208 this.enableStats = false;
1209 return this;
1210 }
1211
1212 /**
1213 * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
1214 * and stop pistons
1215 */
1216 public int getMobilityFlag()
1217 {
1218 return this.blockMaterial.getMaterialMobility();
1219 }
1220
1221 @SideOnly(Side.CLIENT)
1222
1223 /**
1224 * Returns the default ambient occlusion value based on block opacity
1225 */
1226 public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1227 {
1228 return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
1229 }
1230
1231 /**
1232 * Block's chance to react to an entity falling on it.
1233 */
1234 public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
1235
1236 @SideOnly(Side.CLIENT)
1237
1238 /**
1239 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
1240 */
1241 public int idPicked(World par1World, int par2, int par3, int par4)
1242 {
1243 return this.blockID;
1244 }
1245
1246 /**
1247 * Get the block's damage value (for use with pick block).
1248 */
1249 public int getDamageValue(World par1World, int par2, int par3, int par4)
1250 {
1251 return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
1252 }
1253
1254 @SideOnly(Side.CLIENT)
1255
1256 /**
1257 * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
1258 */
1259 public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
1260 {
1261 par3List.add(new ItemStack(par1, 1, 0));
1262 }
1263
1264 /**
1265 * Sets the CreativeTab to display this block on.
1266 */
1267 public Block setCreativeTab(CreativeTabs par1CreativeTabs)
1268 {
1269 this.displayOnCreativeTab = par1CreativeTabs;
1270 return this;
1271 }
1272
1273 /**
1274 * Called when the block is attempted to be harvested
1275 */
1276 public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
1277
1278 @SideOnly(Side.CLIENT)
1279
1280 /**
1281 * Returns the CreativeTab to display the given block on.
1282 */
1283 public CreativeTabs getCreativeTabToDisplayOn()
1284 {
1285 return this.displayOnCreativeTab;
1286 }
1287
1288 /**
1289 * Called when this block is set (with meta data).
1290 */
1291 public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
1292
1293 /**
1294 * currently only used by BlockCauldron to incrament meta-data during rain
1295 */
1296 public void fillWithRain(World par1World, int par2, int par3, int par4) {}
1297
1298 @SideOnly(Side.CLIENT)
1299 public boolean func_82505_u_()
1300 {
1301 return false;
1302 }
1303
1304 public boolean func_82506_l()
1305 {
1306 return true;
1307 }
1308
1309 /**
1310 * Return whether this block can drop from an explosion.
1311 */
1312 public boolean canDropFromExplosion(Explosion par1Explosion)
1313 {
1314 return true;
1315 }
1316
1317 static
1318 {
1319 Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth");
1320 Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log");
1321 Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood");
1322 Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg");
1323 Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth");
1324 Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone");
1325 Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab");
1326 Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab");
1327 Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab");
1328 Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab");
1329 Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling");
1330 Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves");
1331 Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
1332 Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
1333 Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
1334 Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
1335 Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
1336 Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setItemName("cobbleWall");
1337 Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setItemName("anvil");
1338
1339 for (int var0 = 0; var0 < 256; ++var0)
1340 {
1341 if (blocksList[var0] != null)
1342 {
1343 if (Item.itemsList[var0] == null)
1344 {
1345 Item.itemsList[var0] = new ItemBlock(var0 - 256);
1346 blocksList[var0].initializeBlock();
1347 }
1348
1349 boolean var1 = false;
1350
1351 if (var0 > 0 && blocksList[var0].getRenderType() == 10)
1352 {
1353 var1 = true;
1354 }
1355
1356 if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab)
1357 {
1358 var1 = true;
1359 }
1360
1361 if (var0 == tilledField.blockID)
1362 {
1363 var1 = true;
1364 }
1365
1366 if (canBlockGrass[var0])
1367 {
1368 var1 = true;
1369 }
1370
1371 if (lightOpacity[var0] == 0)
1372 {
1373 var1 = true;
1374 }
1375
1376 useNeighborBrightness[var0] = var1;
1377 }
1378 }
1379
1380 canBlockGrass[0] = true;
1381 StatList.initBreakableStats();
1382 }
1383
1384 /* =================================================== FORGE START =====================================*/
1385 /**
1386 * Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15
1387 *
1388 * @param world The current world
1389 * @param x X Position
1390 * @param y Y position
1391 * @param z Z position
1392 * @return The light value
1393 */
1394 public int getLightValue(IBlockAccess world, int x, int y, int z)
1395 {
1396 Block block = blocksList[world.getBlockId(x, y, z)];
1397 if (block != null && block != this)
1398 {
1399 return block.getLightValue(world, x, y, z);
1400 }
1401 return lightValue[blockID];
1402 }
1403
1404 /**
1405 * Checks if a player or entity can use this block to 'climb' like a ladder.
1406 *
1407 * @param world The current world
1408 * @param x X Position
1409 * @param y Y position
1410 * @param z Z position
1411 * @return True if the block should act like a ladder
1412 */
1413 public boolean isLadder(World world, int x, int y, int z)
1414 {
1415 return false;
1416 }
1417
1418 /**
1419 * Return true if the block is a normal, solid cube. This
1420 * determines indirect power state, entity ejection from blocks, and a few
1421 * others.
1422 *
1423 * @param world The current world
1424 * @param x X Position
1425 * @param y Y position
1426 * @param z Z position
1427 * @return True if the block is a full cube
1428 */
1429 public boolean isBlockNormalCube(World world, int x, int y, int z)
1430 {
1431 return blockMaterial.isOpaque() && renderAsNormalBlock();
1432 }
1433
1434 /**
1435 * Checks if the block is a solid face on the given side, used by placement logic.
1436 *
1437 * @param world The current world
1438 * @param x X Position
1439 * @param y Y position
1440 * @param z Z position
1441 * @param side The side to check
1442 * @return True if the block is solid on the specified side.
1443 */
1444 public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
1445 {
1446 int meta = world.getBlockMetadata(x, y, z);
1447 if (this instanceof BlockHalfSlab)
1448 {
1449 return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
1450 }
1451 else if (this instanceof BlockFarmland)
1452 {
1453 return (side != DOWN && side != UP);
1454 }
1455 else if (this instanceof BlockStairs)
1456 {
1457 boolean flipped = ((meta & 4) != 0);
1458 return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
1459 }
1460 return isBlockNormalCube(world, x, y, z);
1461 }
1462
1463 /**
1464 * Determines if a new block can be replace the space occupied by this one,
1465 * Used in the player's placement code to make the block act like water, and lava.
1466 *
1467 * @param world The current world
1468 * @param x X Position
1469 * @param y Y position
1470 * @param z Z position
1471 * @return True if the block is replaceable by another block
1472 */
1473 public boolean isBlockReplaceable(World world, int x, int y, int z)
1474 {
1475 return false;
1476 }
1477
1478 /**
1479 * Determines if this block should set fire and deal fire damage
1480 * to entities coming into contact with it.
1481 *
1482 * @param world The current world
1483 * @param x X Position
1484 * @param y Y position
1485 * @param z Z position
1486 * @return True if the block should deal damage
1487 */
1488 public boolean isBlockBurning(World world, int x, int y, int z)
1489 {
1490 return false;
1491 }
1492
1493 /**
1494 * Determines this block should be treated as an air block
1495 * by the rest of the code. This method is primarily
1496 * useful for creating pure logic-blocks that will be invisible
1497 * to the player and otherwise interact as air would.
1498 *
1499 * @param world The current world
1500 * @param x X Position
1501 * @param y Y position
1502 * @param z Z position
1503 * @return True if the block considered air
1504 */
1505 public boolean isAirBlock(World world, int x, int y, int z)
1506 {
1507 return false;
1508 }
1509
1510 /**
1511 * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
1512 *
1513 * @param player The player damaging the block, may be null
1514 * @param meta The block's current metadata
1515 * @return True to spawn the drops
1516 */
1517 public boolean canHarvestBlock(EntityPlayer player, int meta)
1518 {
1519 return ForgeHooks.canHarvestBlock(this, player, meta);
1520 }
1521
1522 /**
1523 * Called when a player removes a block. This is responsible for
1524 * actually destroying the block, and the block is intact at time of call.
1525 * This is called regardless of whether the player can harvest the block or
1526 * not.
1527 *
1528 * Return true if the block is actually destroyed.
1529 *
1530 * Note: When used in multiplayer, this is called on both client and
1531 * server sides!
1532 *
1533 * @param world The current world
1534 * @param player The player damaging the block, may be null
1535 * @param x X Position
1536 * @param y Y position
1537 * @param z Z position
1538 * @return True if the block is actually destroyed.
1539 */
1540 public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)
1541 {
1542 return world.setBlockWithNotify(x, y, z, 0);
1543 }
1544
1545 /**
1546 * Called when a new CreativeContainer is opened, populate the list
1547 * with all of the items for this block you want a player in creative mode
1548 * to have access to.
1549 *
1550 * @param itemList The list of items to display on the creative inventory.
1551 */
1552 public void addCreativeItems(ArrayList itemList)
1553 {
1554 }
1555
1556 /**
1557 * Chance that fire will spread and consume this block.
1558 * 300 being a 100% chance, 0, being a 0% chance.
1559 *
1560 * @param world The current world
1561 * @param x The blocks X position
1562 * @param y The blocks Y position
1563 * @param z The blocks Z position
1564 * @param metadata The blocks current metadata
1565 * @param face The face that the fire is coming from
1566 * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
1567 */
1568 public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1569 {
1570 return blockFlammability[blockID];
1571 }
1572
1573 /**
1574 * Called when fire is updating, checks if a block face can catch fire.
1575 *
1576 *
1577 * @param world The current world
1578 * @param x The blocks X position
1579 * @param y The blocks Y position
1580 * @param z The blocks Z position
1581 * @param metadata The blocks current metadata
1582 * @param face The face that the fire is coming from
1583 * @return True if the face can be on fire, false otherwise.
1584 */
1585 public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1586 {
1587 return getFlammability(world, x, y, z, metadata, face) > 0;
1588 }
1589
1590 /**
1591 * Called when fire is updating on a neighbor block.
1592 * The higher the number returned, the faster fire will spread around this block.
1593 *
1594 * @param world The current world
1595 * @param x The blocks X position
1596 * @param y The blocks Y position
1597 * @param z The blocks Z position
1598 * @param metadata The blocks current metadata
1599 * @param face The face that the fire is coming from
1600 * @return A number that is used to determine the speed of fire growth around the block
1601 */
1602 public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
1603 {
1604 return blockFireSpreadSpeed[blockID];
1605 }
1606
1607 /**
1608 * Currently only called by fire when it is on top of this block.
1609 * Returning true will prevent the fire from naturally dying during updating.
1610 * Also prevents firing from dying from rain.
1611 *
1612 * @param world The current world
1613 * @param x The blocks X position
1614 * @param y The blocks Y position
1615 * @param z The blocks Z position
1616 * @param metadata The blocks current metadata
1617 * @param side The face that the fire is coming from
1618 * @return True if this block sustains fire, meaning it will never go out.
1619 */
1620 public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
1621 {
1622 if (blockID == Block.netherrack.blockID && side == UP)
1623 {
1624 return true;
1625 }
1626 if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
1627 {
1628 return true;
1629 }
1630 return false;
1631 }
1632
1633 /**
1634 * Called by BlockFire to setup the burn values of vanilla blocks.
1635 * @param id The block id
1636 * @param encouragement How much the block encourages fire to spread
1637 * @param flammability how easy a block is to catch fire
1638 */
1639 public static void setBurnProperties(int id, int encouragement, int flammability)
1640 {
1641 blockFireSpreadSpeed[id] = encouragement;
1642 blockFlammability[id] = flammability;
1643 }
1644
1645 /**
1646 * Called throughout the code as a replacement for block instanceof BlockContainer
1647 * Moving this to the Block base class allows for mods that wish to extend vinella
1648 * blocks, and also want to have a tile entity on that block, may.
1649 *
1650 * Return true from this function to specify this block has a tile entity.
1651 *
1652 * @param metadata Metadata of the current block
1653 * @return True if block has a tile entity, false otherwise
1654 */
1655 public boolean hasTileEntity(int metadata)
1656 {
1657 return isBlockContainer;
1658 }
1659
1660 /**
1661 * Called throughout the code as a replacement for BlockContainer.getBlockEntity
1662 * Return the same thing you would from that function.
1663 * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer.
1664 *
1665 * @param metadata The Metadata of the current block
1666 * @return A instance of a class extending TileEntity
1667 */
1668 public TileEntity createTileEntity(World world, int metadata)
1669 {
1670 if (this instanceof BlockContainer)
1671 {
1672 return ((BlockContainer)this).createNewTileEntity(world, metadata);
1673 }
1674 return null;
1675 }
1676
1677 /**
1678 * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
1679 * version in 1.1.
1680 *
1681 * @param meta Blocks Metadata
1682 * @param fortune Current item fortune level
1683 * @param random Random number generator
1684 * @return The number of items to drop
1685 */
1686 public int quantityDropped(int meta, int fortune, Random random)
1687 {
1688 return quantityDroppedWithBonus(fortune, random);
1689 }
1690
1691 /**
1692 * This returns a complete list of items dropped from this block.
1693 *
1694 * @param world The current world
1695 * @param x X Position
1696 * @param y Y Position
1697 * @param z Z Position
1698 * @param metadata Current metadata
1699 * @param fortune Breakers fortune level
1700 * @return A ArrayList containing all items this block drops
1701 */
1702 public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
1703 {
1704 ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
1705
1706 int count = quantityDropped(metadata, fortune, world.rand);
1707 for(int i = 0; i < count; i++)
1708 {
1709 int id = idDropped(metadata, world.rand, 0);
1710 if (id > 0)
1711 {
1712 ret.add(new ItemStack(id, 1, damageDropped(metadata)));
1713 }
1714 }
1715 return ret;
1716 }
1717
1718 /**
1719 * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
1720 *
1721 * @param world The world
1722 * @param player The player doing the harvesting
1723 * @param x X Position
1724 * @param y Y Position
1725 * @param z Z Position
1726 * @param metadata The metadata
1727 * @return True if the block can be directly harvested using silk touch
1728 */
1729 public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
1730 {
1731 if (this instanceof BlockGlass || this instanceof BlockEnderChest)
1732 {
1733 return true;
1734 }
1735 return renderAsNormalBlock() && !hasTileEntity(metadata);
1736 }
1737
1738 /**
1739 * Determines if a specified mob type can spawn on this block, returning false will
1740 * prevent any mob from spawning on the block.
1741 *
1742 * @param type The Mob Category Type
1743 * @param world The current world
1744 * @param x The X Position
1745 * @param y The Y Position
1746 * @param z The Z Position
1747 * @return True to allow a mob of the specified category to spawn, false to prevent it.
1748 */
1749 public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z)
1750 {
1751 int meta = world.getBlockMetadata(x, y, z);
1752 if (this instanceof BlockStep)
1753 {
1754 return (((meta & 8) == 8) || isOpaqueCube());
1755 }
1756 else if (this instanceof BlockStairs)
1757 {
1758 return ((meta & 4) != 0);
1759 }
1760 return isBlockSolidOnSide(world, x, y, z, UP);
1761 }
1762
1763 /**
1764 * Determines if this block is classified as a Bed, Allowing
1765 * players to sleep in it, though the block has to specifically
1766 * perform the sleeping functionality in it's activated event.
1767 *
1768 * @param world The current world
1769 * @param x X Position
1770 * @param y Y Position
1771 * @param z Z Position
1772 * @param player The player or camera entity, null in some cases.
1773 * @return True to treat this as a bed
1774 */
1775 public boolean isBed(World world, int x, int y, int z, EntityLiving player)
1776 {
1777 return blockID == Block.bed.blockID;
1778 }
1779
1780 /**
1781 * Returns the position that the player is moved to upon
1782 * waking up, or respawning at the bed.
1783 *
1784 * @param world The current world
1785 * @param x X Position
1786 * @param y Y Position
1787 * @param z Z Position
1788 * @param player The player or camera entity, null in some cases.
1789 * @return The spawn position
1790 */
1791 public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
1792 {
1793 return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
1794 }
1795
1796 /**
1797 * Called when a user either starts or stops sleeping in the bed.
1798 *
1799 * @param world The current world
1800 * @param x X Position
1801 * @param y Y Position
1802 * @param z Z Position
1803 * @param player The player or camera entity, null in some cases.
1804 * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
1805 */
1806 public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
1807 {
1808 BlockBed.setBedOccupied(world, x, y, z, occupied);
1809 }
1810
1811 /**
1812 * Returns the direction of the block. Same values that
1813 * are returned by BlockDirectional
1814 *
1815 * @param world The current world
1816 * @param x X Position
1817 * @param y Y Position
1818 * @param z Z Position
1819 * @return Bed direction
1820 */
1821 public int getBedDirection(IBlockAccess world, int x, int y, int z)
1822 {
1823 return BlockBed.getDirection(world.getBlockMetadata(x, y, z));
1824 }
1825
1826 /**
1827 * Determines if the current block is the foot half of the bed.
1828 *
1829 * @param world The current world
1830 * @param x X Position
1831 * @param y Y Position
1832 * @param z Z Position
1833 * @return True if the current block is the foot side of a bed.
1834 */
1835 public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
1836 {
1837 return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x, y, z));
1838 }
1839
1840 /**
1841 * Called when a leaf should start its decay process.
1842 *
1843 * @param world The current world
1844 * @param x X Position
1845 * @param y Y Position
1846 * @param z Z Position
1847 */
1848 public void beginLeavesDecay(World world, int x, int y, int z){}
1849
1850 /**
1851 * Determines if this block can prevent leaves connected to it from decaying.
1852 *
1853 * @param world The current world
1854 * @param x X Position
1855 * @param y Y Position
1856 * @param z Z Position
1857 * @return true if the presence this block can prevent leaves from decaying.
1858 */
1859 public boolean canSustainLeaves(World world, int x, int y, int z)
1860 {
1861 return false;
1862 }
1863
1864 /**
1865 * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
1866 *
1867 * @param world The current world
1868 * @param x X Position
1869 * @param y Y Position
1870 * @param z Z Position
1871 * @return true if this block is considered leaves.
1872 */
1873 public boolean isLeaves(World world, int x, int y, int z)
1874 {
1875 return false;
1876 }
1877
1878 /**
1879 * Used during tree growth to determine if newly generated leaves can replace this block.
1880 *
1881 * @param world The current world
1882 * @param x X Position
1883 * @param y Y Position
1884 * @param z Z Position
1885 * @return true if this block can be replaced by growing leaves.
1886 */
1887 public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
1888 {
1889 return !Block.opaqueCubeLookup[this.blockID];
1890 }
1891
1892 /**
1893 *
1894 * @param world The current world
1895 * @param x X Position
1896 * @param y Y Position
1897 * @param z Z Position
1898 * @return true if the block is wood (logs)
1899 */
1900 public boolean isWood(World world, int x, int y, int z)
1901 {
1902 return false;
1903 }
1904
1905 /**
1906 * Determines if the current block is replaceable by Ore veins during world generation.
1907 *
1908 * @param world The current world
1909 * @param x X Position
1910 * @param y Y Position
1911 * @param z Z Position
1912 * @return True to allow this block to be replaced by a ore
1913 */
1914 public boolean isGenMineableReplaceable(World world, int x, int y, int z)
1915 {
1916 return blockID == stone.blockID;
1917 }
1918
1919 /**
1920 * Grabs the current texture file used for this block
1921 */
1922 public String getTextureFile()
1923 {
1924 return currentTexture;
1925 }
1926
1927 /**
1928 * Sets the current texture file for this block, used when rendering.
1929 * Default is "/terrain.png"
1930 *
1931 * @param texture The texture file
1932 */
1933 public Block setTextureFile(String texture)
1934 {
1935 currentTexture = texture;
1936 isDefaultTexture = false;
1937 return this;
1938 }
1939
1940
1941 /**
1942 * Location sensitive version of getExplosionRestance
1943 *
1944 * @param par1Entity The entity that caused the explosion
1945 * @param world The current world
1946 * @param x X Position
1947 * @param y Y Position
1948 * @param z Z Position
1949 * @param explosionX Explosion source X Position
1950 * @param explosionY Explosion source X Position
1951 * @param explosionZ Explosion source X Position
1952 * @return The amount of the explosion absorbed.
1953 */
1954 public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
1955 {
1956 return getExplosionResistance(par1Entity);
1957 }
1958
1959 /**
1960 * Determine if this block can make a redstone connection on the side provided,
1961 * Useful to control which sides are inputs and outputs for redstone wires.
1962 *
1963 * Side:
1964 * -1: UP
1965 * 0: NORTH
1966 * 1: EAST
1967 * 2: SOUTH
1968 * 3: WEST
1969 *
1970 * @param world The current world
1971 * @param x X Position
1972 * @param y Y Position
1973 * @param z Z Position
1974 * @param side The side that is trying to make the connection
1975 * @return True to make the connection
1976 */
1977 public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
1978 {
1979 return Block.blocksList[blockID].canProvidePower() && side != -1;
1980 }
1981
1982 /**
1983 * Determines if a torch can be placed on the top surface of this block.
1984 * Useful for creating your own block that torches can be on, such as fences.
1985 *
1986 * @param world The current world
1987 * @param x X Position
1988 * @param y Y Position
1989 * @param z Z Position
1990 * @return True to allow the torch to be placed
1991 */
1992 public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
1993 {
1994 if (world.doesBlockHaveSolidTopSurface(x, y, z))
1995 {
1996 return true;
1997 }
1998 else
1999 {
2000 int id = world.getBlockId(x, y, z);
2001 return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID;
2002 }
2003 }
2004
2005
2006 /**
2007 * Determines if this block should render in this pass.
2008 *
2009 * @param pass The pass in question
2010 * @return True to render
2011 */
2012 public boolean canRenderInPass(int pass)
2013 {
2014 return pass == getRenderBlockPass();
2015 }
2016
2017 /**
2018 * Called when a user uses the creative pick block button on this block
2019 *
2020 * @param target The full target the player is looking at
2021 * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
2022 */
2023 public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
2024 {
2025 int id = idPicked(world, x, y, z);
2026
2027 if (id == 0)
2028 {
2029 return null;
2030 }
2031
2032 Item item = Item.itemsList[id];
2033 if (item == null)
2034 {
2035 return null;
2036 }
2037
2038 return new ItemStack(id, 1, getDamageValue(world, x, y, z));
2039 }
2040
2041 /**
2042 * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
2043 * Also used to determine if the player can spawn on this block.
2044 *
2045 * @return False to disallow spawning
2046 */
2047 public boolean isBlockFoliage(World world, int x, int y, int z)
2048 {
2049 return false;
2050 }
2051
2052 /**
2053 * Spawn a digging particle effect in the world, this is a wrapper
2054 * around EffectRenderer.addBlockHitEffects to allow the block more
2055 * control over the particles. Useful when you have entirely different
2056 * texture sheets for different sides/locations in the world.
2057 *
2058 * @param world The current world
2059 * @param target The target the player is looking at {x/y/z/side/sub}
2060 * @param effectRenderer A reference to the current effect renderer.
2061 * @return True to prevent vanilla digging particles form spawning.
2062 */
2063 @SideOnly(Side.CLIENT)
2064 public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
2065 {
2066 return false;
2067 }
2068
2069 /**
2070 * Spawn particles for when the block is destroyed. Due to the nature
2071 * of how this is invoked, the x/y/z locations are not always guaranteed
2072 * to host your block. So be sure to do proper sanity checks before assuming
2073 * that the location is this block.
2074 *
2075 * @param world The current world
2076 * @param x X position to spawn the particle
2077 * @param y Y position to spawn the particle
2078 * @param z Z position to spawn the particle
2079 * @param meta The metadata for the block before it was destroyed.
2080 * @param effectRenderer A reference to the current effect renderer.
2081 * @return True to prevent vanilla break particles from spawning.
2082 */
2083 @SideOnly(Side.CLIENT)
2084 public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
2085 {
2086 return false;
2087 }
2088
2089 /**
2090 * Determines if this block can support the passed in plant, allowing it to be planted and grow.
2091 * Some examples:
2092 * Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
2093 * Cacti checks if its a cacti, or if its sand
2094 * Nether types check for soul sand
2095 * Crops check for tilled soil
2096 * Caves check if it's a colid surface
2097 * Plains check if its grass or dirt
2098 * Water check if its still water
2099 *
2100 * @param world The current world
2101 * @param x X Position
2102 * @param y Y Position
2103 * @param z Z position
2104 * @param direction The direction relative to the given position the plant wants to be, typically its UP
2105 * @param plant The plant that wants to check
2106 * @return True to allow the plant to be planted/stay.
2107 */
2108 public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
2109 {
2110 int plantID = plant.getPlantID(world, x, y + 1, z);
2111 EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
2112
2113 if (plantID == cactus.blockID && blockID == cactus.blockID)
2114 {
2115 return true;
2116 }
2117
2118 if (plantID == reed.blockID && blockID == reed.blockID)
2119 {
2120 return true;
2121 }
2122
2123 if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
2124 {
2125 return true;
2126 }
2127
2128 switch (plantType)
2129 {
2130 case Desert: return blockID == sand.blockID;
2131 case Nether: return blockID == slowSand.blockID;
2132 case Crop: return blockID == tilledField.blockID;
2133 case Cave: return isBlockSolidOnSide(world, x, y, z, UP);
2134 case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
2135 case Water: return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
2136 case Beach:
2137 boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
2138 boolean hasWater = (world.getBlockMaterial(x - 1, y, z ) == Material.water ||
2139 world.getBlockMaterial(x + 1, y, z ) == Material.water ||
2140 world.getBlockMaterial(x, y, z - 1) == Material.water ||
2141 world.getBlockMaterial(x, y, z + 1) == Material.water);
2142 return isBeach && hasWater;
2143 }
2144
2145 return false;
2146 }
2147
2148 /**
2149 * Checks if this soil is fertile, typically this means that growth rates
2150 * of plants on this soil will be slightly sped up.
2151 * Only vanilla case is tilledField when it is within range of water.
2152 *
2153 * @param world The current world
2154 * @param x X Position
2155 * @param y Y Position
2156 * @param z Z position
2157 * @return True if the soil should be considered fertile.
2158 */
2159 public boolean isFertile(World world, int x, int y, int z)
2160 {
2161 if (blockID == tilledField.blockID)
2162 {
2163 return world.getBlockMetadata(x, y, z) > 0;
2164 }
2165
2166 return false;
2167 }
2168
2169 /**
2170 * Location aware and overrideable version of the lightOpacity array,
2171 * return the number to subtract from the light value when it passes through this block.
2172 *
2173 * This is not guaranteed to have the tile entity in place before this is called, so it is
2174 * Recommended that you have your tile entity call relight after being placed if you
2175 * rely on it for light info.
2176 *
2177 * @param world The current world
2178 * @param x X Position
2179 * @param y Y Position
2180 * @param z Z position
2181 * @return The amount of light to block, 0 for air, 255 for fully opaque.
2182 */
2183 public int getLightOpacity(World world, int x, int y, int z)
2184 {
2185 return lightOpacity[blockID];
2186 }
2187
2188 /**
2189 * Determines if this block is destroyed when a ender dragon tries to fly through it.
2190 * The block will be set to 0, nothing will drop.
2191 *
2192 * @param world The current world
2193 * @param x X Position
2194 * @param y Y Position
2195 * @param z Z position
2196 * @return True to allow the ender dragon to destroy this block
2197 */
2198 public boolean canDragonDestroy(World world, int x, int y, int z)
2199 {
2200 return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
2201 }
2202
2203 /**
2204 * Determines if this block can be used as the base of a beacon.
2205 *
2206 * @param world The current world
2207 * @param x X Position
2208 * @param y Y Position
2209 * @param z Z position
2210 * @param beaconX Beacons X Position
2211 * @param beaconY Beacons Y Position
2212 * @param beaconZ Beacons Z Position
2213 * @return True, to support the beacon, and make it active with this block.
2214 */
2215 public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
2216 {
2217 return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID);
2218 }
2219 }